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  1. #81
    Player
    MaouSama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    929
    Character
    Ylia Ster
    World
    Moogle
    Main Class
    Scholar Lv 90
    I hope DRK will get a true identity at Endwalker.
    (3)

  2. #82
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,949
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by MaouSama View Post
    I hope DRK will get a true identity at Endwalker.
    We can only hope...but they seem to be rather happy with their current tank design so I wouldn't set my expectations too high.
    (4)

  3. #83
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    I din't expect this thread come back to be honest, a surprise but a welcome one it made my day even if just get bumped and nothing more ^^
    (2)

  4. #84
    Player
    Anahlise_Auhn_Giinslai's Avatar
    Join Date
    Jun 2021
    Posts
    222
    Character
    Nanot'hrat C'hla'eag
    World
    Goblin
    Main Class
    Reaper Lv 78
    as I did post else-where, here are my fairly summarized into short-mode thoughts for Dark Knight.
    my full thoughts on Dark Knight lay in my "re-Inventing Dark Knight" pet project that goes neck deep into re-Inventing and re-Designing Dark Knight.

    to me, Dark Knight is a "physical melee Damager-tank that can use dark magic and blood magic." but, most of Dark Knights "magic" was removed, and made into what it is now. 3.x Dark Knight was best Dark Knight, and we need Dark Knight to go back in that direction, but as a different person said, "bringing back 3.x Dark Knight" does not mean copy-and-paste old Dark Knight. we need to take what 3.x Dark Knight was and "remaster" it into a new form that is like, but not is, the original Dark Knight.

    I feel like old Dark Knight was a physical melee Damager-tank that could also use instant-cast Dark and Blood magic, and feel like this is what Dark Knight should return to. Dark Knight should have physical GCDs and oGCD Dark and Blood magic. physical attacks and weave instant-cast magic between physical attacks. also, double weave. Dark Knight should have a lot of double weave, giving it a "fast" feeling, sort of like weaving both a oGCD physical attack, edge of shadow for this example, and either a Dark or Blood magic spell, between the GCDs.

    and GCD should have variety. to any person newer to Dark Knight, did you know that Dark Knight used to have two 1-2-3 combos, and one 1-2-3 Combo even had 2 different pick-one 3's to end the combo? Dark Knight needs to have this back, as well.
    GCD options, not just one damn straight-forward 1-2-3 combo.

    in my opinion, Dark Knight should be is its original 3.x "identity", combined with current Dark Knight BS made better. combine 3.x Dark Knight things, bring back what we lost, and combine that with what current Dark Knight has. while, by "bring back what we lost", again.. not copy-and-paste. old skills that we lost should be remastered, all of 3.x Dark Knight should be remastered, into a similar, but new, form that can combine with current Dark Knight.
    (0)
    Last edited by Anahlise_Auhn_Giinslai; 06-30-2021 at 06:12 AM. Reason: my OCD, do not mind me.

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