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  1. #1
    Player
    MaouSama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    929
    Character
    Ylia Ster
    World
    Moogle
    Main Class
    Scholar Lv 90
    I hope DRK will get a true identity at Endwalker.
    (3)

  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,949
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by MaouSama View Post
    I hope DRK will get a true identity at Endwalker.
    We can only hope...but they seem to be rather happy with their current tank design so I wouldn't set my expectations too high.
    (4)

  3. #3
    Player
    cactuarzzzz's Avatar
    Join Date
    Jun 2019
    Posts
    375
    Character
    Zzz' Zzz
    World
    Unicorn
    Main Class
    Red Mage Lv 80
    Shao can you take a look a bit at what I came up with >https://forum.square-enix.com/ffxiv/...Knight-QOL-V.2 might not to your liking but I would appreciated if you can help analysis and pointing out the mistakes. Thank you.
    (0)
    Last edited by cactuarzzzz; 07-29-2020 at 12:48 AM.

  4. #4
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by cactuarzzzz View Post
    Shao can you take a look a bit at what I came up with >https://forum.square-enix.com/ffxiv/...Knight-QOL-V.2 might not to your liking but I would appreciated if you can help analysis and pointing out the mistakes. Thank you.
    Sure, i will check it later when i have some free time.
    (0)

  5. #5
    Player
    bundythenoob's Avatar
    Join Date
    Jul 2020
    Posts
    186
    Character
    Allie Millfleurx
    World
    Coeurl
    Main Class
    Dark Knight Lv 100
    I hope that Square notices all of these threads left throughout SHB and decides to take action, cuz tbh, I don't think I can take another expac of current DRK. No matter how fancy they try to make it for lv 80-90, it won't change the abysmally boring gameplay of lv 1-72 for synced content, which by then would make up more than 90% of the gameplay.
    (2)
    Last edited by bundythenoob; 08-02-2020 at 02:15 PM.

  6. #6
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Idk, DRK has been one of the most if not the most job that have recived complains this expansion, i still remember all those threats with lots of ppl talking who horrible and lazy has been the rework, i even remember the ones that have been deleted without warning, and what we get?? nothing, just an "we consider the tanks are doing well" and proceed to complete ignoring us more than a year when other jobs with way less complains and support gets full kit and mechanics ajusttments, aka SMN and RDM ajustments, NIN rework, SAM mechanics more integrated and fixed ect ect, i just don't know what to think anymore.
    (1)

  7. #7
    Player
    Xtrasweettea's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    361
    Character
    Aelda Schuvorther
    World
    Lamia
    Main Class
    Warrior Lv 90
    Quote Originally Posted by shao32 View Post
    Idk, DRK has been one of the most if not the most job that have recived complains this expansion, i still remember all those threats with lots of ppl talking who horrible and lazy has been the rework, i even remember the ones that have been deleted without warning, and what we get?? nothing, just an "we consider the tanks are doing well" and proceed to complete ignoring us more than a year when other jobs with way less complains and support gets full kit and mechanics ajusttments, aka SMN and RDM ajustments, NIN rework, SAM mechanics more integrated and fixed ect ect, i just don't know what to think anymore.
    DRK is never going to be "fixed." SE has moved DRK away from its HW iteration and StB iteration to this new ShB iteration. We can complain all we want, but SE is not going to adjust DRK to be like any previous iteration.

    DRK ShB will be the new norm for now on. 6.0 DRK will be using ShB DRK as a base.


    As for the DPS jobs: DPS jobs are SE's priority; not tanks nor healers.

    DPS jobs are going to get the fixes since those jobs cater the majority. SE wants to "fix" BRD even, but they don't know how since the player-base is not committed to a specific theme for BRD.

    SE is satisfied with tanks right now. ShB tank iterations are meeting what metrics SE has for tanks. Now it is just maintenance of whatever subs are left, which will more-than-likely be playing DPS and not tanks.
    (1)

  8. #8
    Player
    bundythenoob's Avatar
    Join Date
    Jul 2020
    Posts
    186
    Character
    Allie Millfleurx
    World
    Coeurl
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Xtrasweettea View Post
    DRK is never going to be "fixed." SE has moved DRK away from its HW iteration and StB iteration to this new ShB iteration. We can complain all we want, but SE is not going to adjust DRK to be like any previous iteration.

    DRK ShB will be the new norm for now on. 6.0 DRK will be using ShB DRK as a base.



    SE is satisfied with tanks right now. ShB tank iterations are meeting what metrics SE has for tanks. Now it is just maintenance of whatever subs are left, which will more-than-likely be playing DPS and not tanks.

    I have a ton of mixed thoughts on this subject. While I do miss the hell out of STB DRK, and while I would love nothing more than for DRK to return to its former glory, I don't quite dislike the idea that SHB DRK is the new shell moving forward because I do see the appeal for new DRK players, and i do think the new version COULD HAVE BEEN a more accessible version. I DO however, have a major problem with the execution of the current SHB DRK. namely a few things:

    -Why do we not get stalwart at 40 like the other tanks? why not nerf edge/flood at the lower levels to accommodate this new amazing skill? PLD got a new lv 40 aoe, so why not use that "job homogenisation" to benefit DRK?
    -Why did they nerf our mana regeneration abilities in favour of mana regen ticks? why not allow us to build our own resource at a faster pace and give power back to the player?
    -Why nerf abyssal drain? it could have been rebalanced and kept as am alternate spender to give us some variance in our mana usage, instead of just edge/flood for 40 levels until we get TBN.
    -Why nerf Salted Earth? it was a great skill and a nice source of blood/damage. now it has no interaction and serves as a mediocre source of damage in comparison to its older version. even if its dmg was nerfed it should have kept the blood generation. they could even have combined Sole Survivor with it to allow it to give us some resource every 90 secs.
    -Why does Dark Arts not have more interaction with our kit, given its now effectively on a 15+ sec cooldown due to new proc mechanic? they could easily re implement it with the current kit, empowering our decision making while restoring job identity.
    -Why did they ruin the interaction between blood and mana by """reworking""" delirium? why didn't they just make Living shadow the burst window, which would allow the new lv 80 skill to shine brightly? instead they ruined a great set of abilities that promoted good decision making while interacting in a meaningful way with the rest of the kit?
    -Why didn't they repurpose Power Slash into something useful? maybe give us back the scourge DOT to upkeep with our rotation, or even make it so that Dark Arts transforms Souleater into Power Slash for a big hit + dot instead of a lifesteal?


    there could have been so much more done to make SHB DRK a more accessible version of STB DRK, while still keeping the identity of the job intact.
    -Darkside should have locked us out of mana regen ticks, thus allowing our abilities to do the majority of mana building, but now its just a glorified 10% dmg buff (which I believe only holds back the design due to Square's self imposed tank job damage limitations).
    -the problem of Dark Arts spam would have been mostly solved by reintroducing it with the proc based TBN version, thus allowing it to shine in important decision making once again without being spammy, just like in Heavensward.
    -the addition of edge/flood would have worked similar to old Dark Arts by helping us to learn how to build and spend while adding new flavour, but their high potencies don't allow our mana generation abilities to be too strong, otherwise they cause too much damage output in lower level content. why not nerf them to give back power to other parts of the kit?
    -stalwart is a nice aoe addition that helps the job build more resource since blood price was removed and CnS/BW mana generation was nerfed significantly, its just too bad stalwart doesn't get added till lv 72, (which by then you've already gone through like 90% of the game's content) so new DRKs do not get a chance to learn how to integrate it to their rotation by lv 40 like the other jobs.

    but hey all tanks are balanced, so we should be happy! ..right?
    (4)
    Last edited by bundythenoob; 08-05-2020 at 08:52 AM. Reason: clarification

  9. #9
    Player
    Xtrasweettea's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    361
    Character
    Aelda Schuvorther
    World
    Lamia
    Main Class
    Warrior Lv 90
    Quote Originally Posted by bundythenoob View Post
    I have a ton of mixed thoughts on this subject. While I do miss the hell out of STB DRK, and while I would love nothing more than for DRK to return to its former glory, I don't quite dislike the idea that SHB DRK is the new shell moving forward because I do see the appeal for new DRK players, and i do think the new version COULD HAVE BEEN a more accessible version. I DO however, have a major problem with the execution of the current SHB DRK. namely a few things:
    I really like your post, so I am going to put my two cents in, but keep this in mind:
    1. I am casual, I don’t do savage or ex-trials. For two reasons: a) I am lazy, b) I did 10 years of end-game high content in FFXI… that was enough for me.
    2. I am not going to provide any counteroffers. I am not the person to say “yeah, SE should have done this.” You don’t want to balance the game around me. ShB did enough of that.
    3. I can state things from my perspective, but don’t take what I say seriously when it comes to balance. Especially on DRK, where I play it just enough to not be rusty.
    4. I may skip a few of these, as they are beyond my scope of skill for FF14.

    Quote Originally Posted by bundythenoob View Post
    Why do we not get stalwart at 40 like the other tanks? why not nerf edge/flood at the lower levels to accommodate this new amazing skill? PLD got a new lv 40 aoe, so why not use that "job homogenisation" to benefit DRK?
    I never understood that myself. Getting Stalwart in the 70s while the other tanks get their second AOE in the 40s doesn’t make sense to me either.

    Though, someone at SE thought it was a good idea.

    Quote Originally Posted by bundythenoob View Post
    -Why did they nerf our mana regeneration abilities in favour of mana regen ticks? why not allow us to build our own resource at a faster pace and give power back to the player?
    Too difficult to execute for super casual players. I am sure you know this, but most of the player-base isn’t very good at the game. I actually had a hard time in HW with the mana issue. I didn’t complain about the mana gimmick. I just played something I could play
    .
    I didn’t have a hard time in StB, though. I found StB DRK to be rewarding when I was able to keep the mana going and not bottoming out. Though most other people couldn’t.
    Even in this expansion, where I never had mana problems on DRK, I keep running into DRKs, even on expert roulette, who bottom out on mana.

    Quote Originally Posted by bundythenoob View Post
    --Why nerf abyssal drain? it could have been rebalanced and kept as am alternate spender to give us some variance in our mana usage, instead of just edge/flood for 40 levels until we get TBN.
    Probably because it deals damage and heals in one button. The other tank jobs don’t do that without some sort of multi-button combination. Again, this is just my assumption.

    Quote Originally Posted by bundythenoob View Post
    - -Why nerf Salted Earth? it was a great skill and a nice source of blood/damage. now it has no interaction and serves as a mediocre source of damage in comparison to its older version. even if its dmg was nerfed it should have kept the blood generation. they could even have combined Sole Survivor with it to allow it to give us some resource every 90 secs.
    Why keep it at all, after we lost the interactive pieces to it? I forget to use it sometimes because there is no interactivity with it.

    Quote Originally Posted by bundythenoob View Post
    - -Why does Dark Arts not have more interaction with our kit, given its now effectively on a 15+ sec cooldown due to new proc mechanic? they could easily re implement it with the current kit, empowering our decision making while restoring job identity.
    It is a Storm’s buff in a fancy package.

    I am guessing since we did a lot of comparing in arguments of WAR to DRK in StB, SE just make DRK more like WAR… completely missing the point of the comparisons within those arguments.

    Quote Originally Posted by bundythenoob View Post
    -Why didn't they repurpose Power Slash into something useful? maybe give us back the scourge DOT to upkeep with our rotation, or even make it so that Dark Arts transforms Souleater into Power Slash for a big hit + dot instead of a lifesteal?
    Wouldn’t that make DRK more like PLD in some way?

    They took away Scourge (and ended up giving it to GNB, which GNB will lose next expansion, look forward to it).

    I am going to assume that Living Shadow is your “Scourge”. Instead of it being an actual dot, it’s just a pet that attacks with a certain patten within certain intervals.

    Quote Originally Posted by bundythenoob View Post
    - there could have been so much more done to make SHB DRK a more accessible version of STB DRK, while still keeping the identity of the job intact.
    Right, which instead they chose to make DRK more like WAR in some respects while simplifying most of DRK’s kit.

    Quote Originally Posted by bundythenoob View Post
    - but hey all tanks are balanced, so we should be happy! ..right?
    Some people are actually happy, or at least content, when it comes to tank balance this expansion. Some of them post in these forums.

    I honestly don’t care about “the balance.” We didn’t have “balance” in FFXI. Not all jobs could do all content. If you couldn’t go to an event on X job, you have other jobs to choose from (if they were geared or leveled, of course). Which is realistic.

    What is unrealistic is making all jobs to be able to do all high-end content and keep whatever theme they had.
    (1)
    Last edited by Xtrasweettea; 08-05-2020 at 10:11 PM. Reason: Character limit

  10. #10
    Player
    bundythenoob's Avatar
    Join Date
    Jul 2020
    Posts
    186
    Character
    Allie Millfleurx
    World
    Coeurl
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Xtrasweettea View Post
    I honestly don’t care about “the balance.” We didn’t have “balance” in FFXI. Not all jobs could do all content. If you couldn’t go to an event on X job, you have other jobs to choose from (if they were geared or leveled, of course). Which is realistic.

    What is unrealistic is making all jobs to be able to do all high-end content and keep whatever theme they had.
    I'm glad you see what I mean. having most of DRKs unique gameplay kit be gutted as opposed to being made more accessible is what is ruining both DRK and to some extent WAR (because of the blatant gameplay ripoff)

    I myself am not some expert prog raider or anything. I play dailies with friends and do EX trials every now and then. I just want to be able to play a fun job that feels challenging and rewarding with time and mastery, which is what drew me originally to DRK (and to SCH). even though the STB version was as you put was more accessible, the SHB version could have been made to be a simpler version to execute without reducing what made the job play like a fast paced builder and spender with moment to moment decision making.

    I wouldn't say that your input means nothing just because you are a casual, but if I was being asked, I would say something more along the lines of,
    "If a casual like me sees the flaws in balance over job theme, what does that mean for the older players who lived through the era of job theme over balance?"
    (2)

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