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  1. #11
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by ADVSS View Post
    Quite honestly if its about aesthetics, SoulEater animation should have been Edge/Floods from the beginning, since animation wise those are basically mimic throwbacks to the darkness attack cecil does. Give them HP drain, and damage up for 3 or 3,5k MP, now they can just focus on a new skill to replace combo button 3. Really they could get rid of edge and have flood give lowered damage after the first target(at edges current potency), and there wouldnt be a need to choose basically the aoe or single target depending on whats in front of you, though that makes the job more braindead(to some, to me a or b one time push is braindead already so), id hope the extra button was used for something. Maybe an enkindle for Living Shadow if thats the direction they really want to take DRK in.
    In my opinion souleater suffers the same problem bloodspiller have and it's since the job doesn't have any kind of proper GCD diversity and you are forced to watch the same 4 animations over and over again during long periods of time with no variety whatsoever, considering souleater and bloodspiller animations din't get really complains until SHB it's just a proof of that, sustitute souleater for powerslash or old delirium and eventually ppl will get the same complainsbcs is not fun to watch the same move over and over again.


    For living shadow (DRKoftheazure) more than being deleted i belive it should get enchanced with more involved mechanics, the whole darkside and living shadow poor state seems for me like an effort of trying to making something meaningfull gameplay wise for the dedicated gauge this useless mechanics have but they seems to get half baked like everything DRK have now, still need to being looked at for sure and use they resources wisely to develop full stuff and not leaving like that for the entire expansion like nothing to see here, making the UI dev team waste time and resources to create the gauge and being totally useless is sad.
    (2)
    Last edited by shao32; 12-10-2020 at 09:16 AM.

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