We've been trying to fight off the whole idea of animation locked melee WS. It's one of the biggest reasons people don't use melee classes/jobs on primal fights or in dungeons where you need to be consistently moving to avoid death. I can only imagine how long the animation lock for some wyvern to fly in, scoop me up, and fly up into the air with me would be. I'd guess just using the WS once would likely result in you dying to eruptions or plumes on Ifrit.

Do you really want to gimp the DRG again by giving it even MORE animation lock and making it less desirable on fights where if you don't dodge X ability you die?

Also, this whole "DRG should have some form of pet" thing should be dead by now. DRG was never a pet reliant class in the rest of the FF series, only FFXI made that mistake, and killed the DRG class in the process by gimping the hell out of it with a pet that died all the time and did no damage. The history of the DRG was always based on Jump skill sets, Lancet, and assorted dragon-based abilities; not actual dragon comrades.

There was a poll a while back, still on the front page of the Lancer & Dragoon forums, about who would want a pet for their DRG, and it was pretty much a landslide in favor of NOT having a pet. (60 for/160 against last I looked). Most the people who care enough to speak up on the forums and help guide the direction of this class do not want a pet.