Quote Originally Posted by Gravagar View Post
Careful what you wish for- some say, to this day, the fountain of PvP enthusiast tears has still not dried up... (I say this as someone who preferred the pre-ability-segregation PVP systems, but doesn't hate the new one)


I believe that a good job is not really a good job unless it performs well when stressed to its limits. If you make a job that plays well, with its own set of challenges, at the highest level of stress-testing (or 2nd highest, or 3rd highest), then I think that job should still play well when you're not pushing it to the limits. That, and when I look at the quality of reworks that jobs like Black Mage get, it kinda makes me want to hold them to BLM standards for every other job. (Partly out of petty envy, I admit, but partly because I pay the same sub / bi-annual xpac fees as BLMs do)
On the flip side it means PvP balance doesn't affect the jobs outside of PvP.

Heck, one doesn't have to go the extremes of PvP.
If it is a problem having a job that works well for high end raids whilst not being dull or OP in other content...

Then I guess the way I would do it is:

Add raid specific potencies to abilities or even restrict usage of certain abilities in raid.

Eg. On the MP management, Lucid Dreaming could have a weaker base potency that's higher in Raid. Outside of raid heal spells could be less potent.

And the reason I say "restrict certain abilities" because I think things can be taken a step further and give/keep more abilities on jobs that add flavour or complexity to them. At least, I would see this benefitting healer players the most. Maybe other jobs less so without feeling like bloat, but even then, I think some wiggle room.

Outside of raid and PvP balance is less important and I think that gives more flexibility to do more interesting things, like we saw with Blue Mage.

Heck, I'd then take it one step further than that, subject the Limited Job system to this. Limited job could mean: "you can't raid with this and your game breaking abilities only work in certain content and are resisted elsewhere". Meaning Limited job content last more than 4 weeks at a time too. Raid balances is therefore unaffected and non-raid content gets more interesting stuff and doesn't have to feel like a face roll.