Quote Originally Posted by IllyaPrisma View Post
If WHM had the same mobility and weaving capability as AST, the balance of healers would be completely thrown out the window. There would need to be potency reductions across the board for WHM to even consider it.
You also can’t compare WHM and BLM, as Shadowbringers displayed clear DPS favoritism from a development perspective.

Take a step back and think about balance rationally, and not just what you personally think is best. It’s the community spouting ludicrous ideas like yours that got healers into the homogenized mess we are currently in.
I've played ClipMage in dungeons. It flows like mud compared to classes that are actually designed with the weave space they need to use their abilities.

Maybe we could find a weakness for WHM that isn't "doesn't play smoothly".

And relative immobility is a pretty nasty weakness; it's why they added a bunch of movement tools to BLM. Almost every single mechanic at all levels of difficulty is passed through moving. It'd be nice if encounters occasionally traded around whose weaknesses they hammer at, but an immobile class will -always- have their weakness leaned on by basically every encounter in this game.