Quote Originally Posted by QooEr View Post
its pretty bad. if a fight drags on, or if you rez someone or god forbid you die for whatever reason youre pretty much screwed and will run out of mp at some point. the amount of super ethers ive burnt this expansion because lightspeed and lucid on cooldown wasnt enough is ridiculous.

I am guessing given the part you quoted this is what it is like for Savage and Ultimate.

I am basing my experience on taking AST to Ruby Weapon EX and Memoria Misera as the highest content I've taken AST into.

At first I had MP problems, partially because I fell into the trap of thinking "my cohealer is WHM, let's go Noct", but once I adapted, I found with all the raise I was able to manage my MP.

And I liked that. But then I am not sure how they can bring the experience of MP management to more content without making tougher content a nightmare with MP.

This I guess is another supporting point for my idea to have a Raid specific build for balance, like we have with PvP. So job balance outside of raid can be made more interesting, whilst in raid more balanced.