Looking at the changes lined up, it'll be interesting to see what the Sleeve Draw changes are, this may be a positive for controller users, although I've previously stated "but it is not an issue for me", but I wasn't really playing optimally and since improving my AST play, I have gradually found, yeah, it's a pain on controller. I will happily take that comment back.

With MP changes, I'm not sure what to feel, I like that I had to adapt based on the fact it is easier to run out of MP because MP feels like a resource I have to manage. So I kinda would prefer it to stay that way. It is another dimension to playing a healer and with how they all feel too efficient for most content, I liked having something that's not-so-efficient to compensate for.

But I expect for Savage and Ultimate, MP could be s hindrance for AST players? Not sure how much of a difference it makes there as not taken mine there.