Citation Envoyé par Sabrenn Voir le message
Shouldn't we want all healers to be like that though? Seems unfair to not want flawless performance ability from a job.

That's what they're doing. Sleeve draw is a pain in terms of gameplay and they're changing it. Though I dislike the minor arcana "fix" even more because if you'd gotten around the targeting with macros, the minor arcana/play mashup brings back the original issue.

And the mana "buff" is because it's the only healer that requires more piety than the others. Like I said in the post above, it's the only healer that only has one source of mana regeneration (apart from lucid). You could argue that it's a trade-off because it can perform so well but it never had this issue before. I think it's a weird nerf and I'm glad they're working to fix it.

Absolutely AST is unpopular due to gameplay. They've destroyed the comfortable home that many many ASTs had built and gotten used to over the years and transformed it into a camping tent. Some people like the camping tent, and that's fine. But some of us want our home back.


I think we should all want ALL healers to be able to perform flawlessly. I absolutely want SCH to not be clunky, and I would love WHM to be able to hold its own against a sch/ast team. That's what the "balancing" should've been about.
For me I only have astro to base my opinions on. When I got WHM to 55-56 the lilies are insanely good to use on a quick one button heal along with an already strong healing kit. Until I get thin air I have been bashed for using Cure I over Cure II. I have been constantly told to use cure II with Lucid. I have tried this and constantly run out of MP. Utterly useless advice until I get thin air. I rarely ever have lilies capped...EVER. That leaves more room for Holy, Stone, and Aero.

So for me as an astro healer...I don't understand this logic to gives MP at all turns. I mean I rarely run out of MP on Astro...like ever....and I DPS my face off. Maybe it's because I run Diurnal for the HOT's to do most of the work for me which gives me time for cards and DPS windows. I have light-speed on cooldown almost the whole time. It has just become part of my opener to pop: Sleeve -> divination -> neutral sect -> light-speed -> aspected helios -> aspected benefic -> combust -> malefic/gravity x4 -> Celestial -> aspected helios -> aspected benefic -> lucid and then into cards again... the rest is CD management and using them ASAP. I hardly ever run out of MP and i'm mostly on the crit side of stats because I spam malefic constantly.