Quote Originally Posted by Gemina View Post
Considering that you brought up two of AST biggest issues, I'm quite sure the change is going to alleviate some the high APM, which in turn will also remedy the problem for controller users. If they want to get more players using AST, this would likely be the best route without reworking the cards entirely, which won't come until 6.0. Pairing two abilities isn't unheard of in this game, but this is intentional and light speed has other uses, so this really needs to be fixed.

As far as how they rework it, your guess is as good as mine. I don't raid with my AST, and it is this content where they will look at Sleeve Draw the most. There is also the issue that AST have no means to use Divination on-demand and the ability can drift. I would imagine that this can cause an issue with lining up with raid buffs, or other jobs have to hold onto their CDs waiting for the AST. I think this was the original intention with Sleeve Draw, so if I were to guess, Sleeve draw will now just grant you all three seals, but they will still be random.
You get 4 cards between every divination. Your opener and using Sleeve Draw on cooldown gives you more seals as well. There's no reason why Divination should ever drift, it should be available on cooldown; if it isn't you aren't counting your cards properly or aren't using Draw on cooldown.