Quote Originally Posted by Side-Eye View Post
Funny you should say that, because while seasoned AST players didn't mind RNG, it was primarily the DPS crowd who wanted *no* randomness and were primarily the reason that Squeenix killed the variety of buffs we used to have, in favor of a watered-down DPS buff for every card.

IMO, including RNG in the job's toolkit was what justified a few of those 'random' abilities to be powerful, was why there were tools to deal with the cards drawn which weren't useful at the moment, and ultimately, why astro could be so satisfying to play.
I honestly LOVED the RNG of Astro. When I picked it up it was my first healer, so i didn't have anything to base it off of. When I got spread and royal road it made "Fishing" for a card FUN! Nine times out of ten the party wanted spire/balance. But there were times when nobody cared. So I look at the party make up and bole/spear on a monk,nin,sam. Or balance/balance a dragoon or balance/bole a tank to give me a slight break in healing for more DPS.

I understand why they made everything the same, but at the same time it took away a lot of what made astro fun. And that was really coming up with fun and interesting ways to play your cards, with time dilation, and celestial opposition. I doubt they well ever go back to this in 6.0, if anything it will just become the next monk.