The more that I use Sleeve Draw the more niche it feels. It's designed to give me 3 chances to build a max % buff seal for divination. For the opener it's great as usually not much is going on mechanics wise.
Fast Forward to the next sleeve draw and i'm dodging AOE, healing, DPSing, and probably selecting a party member to get rid of a minor arcana so that my sleeve draw isn't messed up. Just a lot going on usually.
Now with all that overlapping into my sleeve draw I sometimes have this flusterd moment where i'm like OMG is that melee or ranged?! Where is the damn ranged!? OMG there isn't any MELEE!??? *throws at tank*
The timer for sleeve draw is now ticking down and pushing my next divination further back. This must be the drift your talking about?
Sleeve draw needs to be a straight up 1 of each seal and change the CD to 240sec, so then you get 1 sleeve draw every other divination. Not to mention buff on demand for lining up with raid DPS better, just depends which end of the raid dps you want to stand on. Pop divination at the start for HIGH dps, or wait for the lower end to supplement for more even consistent DPS from start to finish.
This means your next manual build has to be RIGHT out of divination pop to line up the 120sec CD from manual build to sleeve draw.
Redraws I feel will just be the nature of the beast and balance out the class a little keeping that RNG feel.
Lately I have been using sleeve draw coupled with a manual built divination. This supplements the 6% with another 6% from minor arcana. So it goes like this: Manual build seals -> divination -> sleeve draw -> minor arcana to respective party members. It can be tricky to pull off but works great. Just wish I still had time dilation or celestial opposition still worked the same way. I used to do this in stormblood all the time. Then it changed. *kicks dirt* Loved seeing 1 min of uptime on my buffs lol although I can't remember if both skills worked for minor arcana.