Quote Originally Posted by Gemina View Post
If they start adding in ways to shave away RNG layers, then we start dealing with elements from the old card system that are only detrimental rather than beneficial. What actually has to happen in this regard is Divination values reworked. Two of one type of seal is the lowest common denominator, and should provide the least benefit. Getting three of one type of seal isn't any easier than getting three different types. It's just such a flawed system from the ground up

As far as Sleeve Draw, I was thinking that giving two random seals, and also drawing a card to be played might be possible. I also think they might do something with it way out of the box. I guess we just have to wait and see.
Funny you should say that, because while seasoned AST players didn't mind RNG, it was primarily the DPS crowd who wanted *no* randomness and were primarily the reason that Squeenix killed the variety of buffs we used to have, in favor of a watered-down DPS buff for every card.

IMO, including RNG in the job's toolkit was what justified a few of those 'random' abilities to be powerful, was why there were tools to deal with the cards drawn which weren't useful at the moment, and ultimately, why astro could be so satisfying to play.