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Thread: 5.3 AST Changes

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  1. #1
    Player
    Gemina's Avatar
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    Mar 2016
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    Dravania
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    5,778
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    Gemina Lunarian
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    Siren
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    Scholar Lv 100
    Quote Originally Posted by Side-Eye View Post
    You're probably right (3 seals automatically). but aside from the wrist strain of target switching, I'd also wish for Redraw to be coded to always provide a different seal than the one being re-drawn.
    If they start adding in ways to shave away RNG layers, then we start dealing with elements from the old card system that are only detrimental rather than beneficial. What actually has to happen in this regard is Divination values reworked. Two of one type of seal is the lowest common denominator, and should provide the least benefit. Getting three of one type of seal isn't any easier than getting three different types. It's just such a flawed system from the ground up

    As far as Sleeve Draw, I was thinking that giving two random seals, and also drawing a card to be played might be possible. I also think they might do something with it way out of the box. I guess we just have to wait and see.
    (3)

  2. #2
    Player
    Side-Eye's Avatar
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    Jul 2018
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    187
    Character
    Braedyn Geld
    World
    Lamia
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Gemina View Post
    If they start adding in ways to shave away RNG layers, then we start dealing with elements from the old card system that are only detrimental rather than beneficial. What actually has to happen in this regard is Divination values reworked. Two of one type of seal is the lowest common denominator, and should provide the least benefit. Getting three of one type of seal isn't any easier than getting three different types. It's just such a flawed system from the ground up

    As far as Sleeve Draw, I was thinking that giving two random seals, and also drawing a card to be played might be possible. I also think they might do something with it way out of the box. I guess we just have to wait and see.
    Funny you should say that, because while seasoned AST players didn't mind RNG, it was primarily the DPS crowd who wanted *no* randomness and were primarily the reason that Squeenix killed the variety of buffs we used to have, in favor of a watered-down DPS buff for every card.

    IMO, including RNG in the job's toolkit was what justified a few of those 'random' abilities to be powerful, was why there were tools to deal with the cards drawn which weren't useful at the moment, and ultimately, why astro could be so satisfying to play.
    (19)

  3. #3
    Player
    Sqwall's Avatar
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    Jun 2013
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    Sqwall Lionheart
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    Diabolos
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    Warrior Lv 100
    Quote Originally Posted by Side-Eye View Post
    Funny you should say that, because while seasoned AST players didn't mind RNG, it was primarily the DPS crowd who wanted *no* randomness and were primarily the reason that Squeenix killed the variety of buffs we used to have, in favor of a watered-down DPS buff for every card.

    IMO, including RNG in the job's toolkit was what justified a few of those 'random' abilities to be powerful, was why there were tools to deal with the cards drawn which weren't useful at the moment, and ultimately, why astro could be so satisfying to play.
    I honestly LOVED the RNG of Astro. When I picked it up it was my first healer, so i didn't have anything to base it off of. When I got spread and royal road it made "Fishing" for a card FUN! Nine times out of ten the party wanted spire/balance. But there were times when nobody cared. So I look at the party make up and bole/spear on a monk,nin,sam. Or balance/balance a dragoon or balance/bole a tank to give me a slight break in healing for more DPS.

    I understand why they made everything the same, but at the same time it took away a lot of what made astro fun. And that was really coming up with fun and interesting ways to play your cards, with time dilation, and celestial opposition. I doubt they well ever go back to this in 6.0, if anything it will just become the next monk.
    (5)

  4. #4
    Player
    Gemina's Avatar
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    Gemina Lunarian
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    Siren
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    Scholar Lv 100
    Quote Originally Posted by Side-Eye View Post
    Funny you should say that, because while seasoned AST players didn't mind RNG, it was primarily the DPS crowd who wanted *no* randomness and were primarily the reason that Squeenix killed the variety of buffs we used to have, in favor of a watered-down DPS buff for every card.

    IMO, including RNG in the job's toolkit was what justified a few of those 'random' abilities to be powerful, was why there were tools to deal with the cards drawn which weren't useful at the moment, and ultimately, why astro could be so satisfying to play.
    AST mains constantly talk about this. While I am not being incredulous, it doesn't change that if you weren't fishing for Balance, you weren't playing the job correctly. I thought AST was pretty fun too back in those day, until I became painfully aware of this, which stripped the job of any enjoyment for me. Trust me, the only player in your party who cared about the other buffs was the AST. All in all, you are echoing what I've been saying, and the meta is to blame for the way things currently are.
    (1)