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  1. #1
    Player
    Poppet's Avatar
    Join Date
    Aug 2018
    Posts
    45
    Character
    Kokoro Komori
    World
    Coeurl
    Main Class
    Warrior Lv 100

    Regarding Tri-Disaster nerf.

    ◆召喚士 SUMMONER

    ・スキル回しを変えるような調整はやるべきではないと思っている
    They don't think they should be doing adjustments that will change the rotation drastically.

    ・トライディザスターだけ少し下げる予定
    Only one skill will be nerfed: Tri-Disaster

    →スキル回しは変わらないのでご容赦いただきたい
    The rotation will remain the same for now.
    Since it's not rotation changing I can only assume it's a potency nerf. However, the issue is that a potency nerf is actually rotation changing.

    As it stands now. The current meta way to use Tri-Disaster is 3 uses every 2 minutes after opener.
    • Trance Tri-Disaster used (0)
    • Hardcast DoTs (30)
    • Cooldown Tri-Disaster and Trance used (60)
    • Trance Tri-Disaster used (90)
    • Back to start (120)

    The Alternative way of doing it is 4 uses every 2 minutes after opener:
    • Trance Tri-Disaster (0)
    • Hardcast DoTs (30)
    • Cooldown Tri-Disaster and Trance Tri-Disaster used (60)
    • Hardcast DoTs (90)
    • Cooldown Tri-Disaster used and back to start(120)

    The difference between the two is the Meta rotation saves two GCDs to setup DoTs every 2 minutes. While Alternative burns an extra Tri-Disaster for damage at the cost of having to spend two GCDs to setup DoTs again. They both have benefits to doing them.


    Meta:

    Pros:
    • Gains 2 GCDs (Ruin III *2 = 400 potency - 320 potency for 80 potency)

    Cons:
    • 1 GCD window to get DoTs back up that needs something to weave it.
    • Has the potential to drop DoTs for a tick or worse two. Due to being so tight.

    Alternative:

    Pros:
    • Gains 300 potency during 60 seconds buff windows and 20 later from Miasma III.
    • You can weave and kite with the Bio III.
    • You have 3 GCDs to get DoTs up. This also means you can kite with Bio III if needed then put up Miasma III.

    Cons:
    • Is 80 potency lower.
    • Can reduce potency from prior DoTs



    A lot of this can be different between fights and depending on buffs. If you have strong buffs such as Devilment putting that 300 potency into it can be a bigger gain than the Meta rotation's 80 potency gain. In fights like E8s where you need to rush Trance ASAP you potentially get into buffs you don't even get for your first Tri-Disaster.

    It's largely a "PREFERENCE" on how you wish to do it. The problem is a Tri-Disaster damage nerf affects Alternative rotation since it used 4 instead of Meta's 3. Losing as much potency as the nerf is. Likely completing gimping the reason for doing it.

    If a damage nerf for SMN that is also not rotation changing being the ideal. Nerf Energy Drain/Energy Siphon or Aetherflow actions instead. This would instead not be a rotation killing nerf as desired.

    For example:




    For a heavier nerf Energy Drain could made like Bloodfest and just delete Energy Siphon.

    (1)

  2. #2
    Player
    Vendalwind's Avatar
    Join Date
    Jul 2019
    Posts
    340
    Character
    Vendal Solairune
    World
    Cactuar
    Main Class
    Ninja Lv 90
    The simple truth is tri disaster is just way too much potency saved up into one simple to utilize move, thus making it one of the easiest targets, (and in fact even on these forums most talked about targets) for a nerf. If the nerf is just to potency then it wont truly change the meta rotation in the slightest, because just as you pointed out above the meta method is the 3 time per two minute method, and that will then become just the de-facto standard method if it has less potency.

    There is also more rotational analysis that needs to be accounted for on that option 2, but im not interested in getting into that. regardless the way I see it if SMN is gonna get a nerf thats a good spot for it.
    (1)

  3. #3
    Player
    Nemekh's Avatar
    Join Date
    Mar 2017
    Posts
    308
    Character
    Nemekh Kinryuu
    World
    Odin
    Main Class
    Summoner Lv 90
    The double hardcast set option is not one you vie for per cycle and is a strict loss in single target especially with buffs accounted for. Don't do this.

    There are two core DoT timelines that are meta depending on the situation:

    2 min cycle timeline favouring party alignment windows

    TriD is always going to be within a prime buff window with this timeline snapshotting not only the DoT but also the on hit potency.

    110s trance rush timeline

    This timeline generally forsakes the core buff alignment but is sometimes the go to for particular kill times and if encounters have downtime.

    Rotation cycles can be between 110-120s like e8s, however, these are your two baselines.

    Now that aside, the problem being addressed by SE is that Tri-Disaster is getting nerfed.

    Knowing their general % adjustments, it's most expected that SE are reducing the 300p to 200p (aka Ruination's original general contribution) which would amount to a ~1.33% nerf in full uptime with buff windows accounted for (some deviation based on comp), although this % value will also change depending on the encounter in question. Especially scenarios where double TriD windows would come up like reopeners and parts of ultimates (e.g. TEA) where there is more of a damage weighting to the on hit portion of TriD under prime buff windows.

    The thing is even with a potency nerf your fundamental use of Tri-Disaster is not going to be changing. Your cycles are still dictated by your Trance resets and how an encounter plays out. Not the TriD on hit potency.

    Once we know the confirmed amounts we'll be putting a news update on AkhMorning with any rotational considerations.
    (5)
    Last edited by Nemekh; 07-24-2020 at 12:34 AM.

  4. #4
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Poppet View Post
    For a heavier nerf Energy Drain could made like Bloodfest and just delete Energy Siphon.

    Might as well bring back Aetherflow at this point and remove Drain if you're gonna make it just like Bloodfest.

    Regarding TriD nerf, it was prolly inevitable since SNM is now a utility DPS with selfish-tier damage. If SE is gonna keep tot hat binary then something had got to give.

    Also if it only affects the alternative rotation, which I assume is the least used rotation, then they are right in that a rotation wouldn't be killed, and a new one will pop up for the alternative slot.
    (5)

  5. #5
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
    Location
    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    Can't wait until they offset this by doing something else like they did with the dot nerf lol.
    (0)
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