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  1. #3
    Player
    Nemekh's Avatar
    Join Date
    Mar 2017
    Posts
    308
    Character
    Nemekh Kinryuu
    World
    Odin
    Main Class
    Summoner Lv 90
    The double hardcast set option is not one you vie for per cycle and is a strict loss in single target especially with buffs accounted for. Don't do this.

    There are two core DoT timelines that are meta depending on the situation:

    2 min cycle timeline favouring party alignment windows

    TriD is always going to be within a prime buff window with this timeline snapshotting not only the DoT but also the on hit potency.

    110s trance rush timeline

    This timeline generally forsakes the core buff alignment but is sometimes the go to for particular kill times and if encounters have downtime.

    Rotation cycles can be between 110-120s like e8s, however, these are your two baselines.

    Now that aside, the problem being addressed by SE is that Tri-Disaster is getting nerfed.

    Knowing their general % adjustments, it's most expected that SE are reducing the 300p to 200p (aka Ruination's original general contribution) which would amount to a ~1.33% nerf in full uptime with buff windows accounted for (some deviation based on comp), although this % value will also change depending on the encounter in question. Especially scenarios where double TriD windows would come up like reopeners and parts of ultimates (e.g. TEA) where there is more of a damage weighting to the on hit portion of TriD under prime buff windows.

    The thing is even with a potency nerf your fundamental use of Tri-Disaster is not going to be changing. Your cycles are still dictated by your Trance resets and how an encounter plays out. Not the TriD on hit potency.

    Once we know the confirmed amounts we'll be putting a news update on AkhMorning with any rotational considerations.
    (5)
    Last edited by Nemekh; 07-24-2020 at 12:34 AM.