
Originally Posted by
Liam_Harper
Exactly my fears. FF14's a long way off from being as bad as WoW, but it's starting to show the same signs. It's more and more about accessibility, trying to entice players into classes or content they don't enjoy and pruning stuff they see as unnecessary. Lazier players get used to this and start finding more things they find tedious and complaining about them, the devs prune them and the cycle continues. Look at some of the complaints on General, so far we've had requests to remove all DoTs, positionals, maintenance buffs, raid buffs, consolidate combos and move utility away from dps. Can you imagine if they implemented all these things?
Sadly developers get trapped into looking at numbers. They see that healers, or crafters, or gatherers or tanks or so on don't have a high participation rate, decide this is wrong and they need to change it so a large majority of players are doing that content. What they fail to see is that playing a healer (for example) is simply not everyone's cup of tea. That's normal. To tempt people over who don't enjoy these activities, you have to wreck them and hand them over for free, which is what they're doing. Even then, you won't get a high long-term participation rate because the players who don't like healing will get bored easily.
I wish they'd make classes for the people who like that class. Give people who enjoyed FF14 healing an indepth immersive experience. Stop designing classes for people who don't like that class.