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  1. #1
    Player
    Torunya's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    361
    Character
    Lindis Hrafnvandrar
    World
    Ragnarok
    Main Class
    Scholar Lv 80

    The 5.2 Scholar -- Thoughts from a Returning Player

    Hey fam.

    So I'll probably only end up reiterating what others have said, but I still want to at least voice my own opinion about the current job situation of my favourite job, Scholar, in hopes that it might matter for something.
    This post is meant to provide one player's perspective regarding thoughts about Scholar as it is right now. Whether you agree/disagree, I welcome anyone to comment. I recognise that my point of view is far from infallible, and is, in the end, only my own opinion.

    For context, I am a returning player who has not played for a total of four years -- since Heavensward. I decided to put education before gaming, and thus I have been away for some time. Until now. Because of the pandemic situation, I suddenly had a lot of free time on my hands. So I though: why not jump back into ffxiv for the summer? Apparently, things have changed significantly since last I played.

    Back then, I was a frequent Warrior, Scholar, and Machinist player, and one of my favourite game mechanics to mess around with was the pet mechanic of the latter two. Now, this seems to have been "reworked," or, rather, removed entirely in some aspects. Selene is now just a... re-skin of Eos? What? Why?! To me, this just seems like such an odd design choice. Regardless of whether or not the majority found Selene as useful as Eos, I think just outright removing her is doing her an major injustice.
    Similarly, suddenly finding myself without the majority of my dps toolkit is depressing. Part of the fun -- for me, I should emphasize -- of playing Scholar was the DoT management during our downtime. When no healing was necessary, or during easier duties (or solo duties), throwing out my DoTs, Shadow Flare, utilising Miasma II in close quarters, all the while topping if off with a satisfying Bane to spread the hurt, was sooo immensely fulfilling. I felt like I actually contributed to the party in more ways than just healing. Today, this entire toolkit seems to have just been tossed out the window and reduced to a feeble push-one-button-to-do-damage scenario, and I find it excruxiatingly dull. Overall, levelling Scholar up to 80 this summer was a pretty unenganging experience in all solo content. I admit, I enjoy the healing toolkit a ton, but having my dps toolkit forcefully ousted just makes me feel robbed.

    [cont.]
    (14)

  2. #2
    Player
    Torunya's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    361
    Character
    Lindis Hrafnvandrar
    World
    Ragnarok
    Main Class
    Scholar Lv 80
    From what I have gathered, there are conflicting viewpoints on how healers in this game should be played according to the developers as opposed to how healers are actually played by players. The design philosophy that "healers should only heal" -- a philosophy that, as I understand, the devs are promoting -- does not work if the content in which that philosophy is applied does not require healers to do so. As of now (and as of always?), content in ffxiv has a lot of downtime for healers. Unless the game in its entirety is reworked to accomodate this philosophy, it can only serve to further divide player and developer trust as players who play healers will feel like they are being shoehorned into a certain playstyle which the game itself does not encourage. It just does not work. Purposefully taking away healer dps tools, as if to say "you shouldn't be using these," feels like a gut-punch and just adds more fuel to the fire.

    All in all, I think that there is a palpably large difference of opinion between developer and player in how this game should be played as opposed to how it works. The majority of healer players who are upset (and rightfully so, I think) understand the latter quite well. As they're actually playing the game, they know that downtime is inevitable, and so having half of your toolkit effectively removed in this manner feels akin to having an overbearing authority figure telling you how to enjoy something in a way that you know just doesn't work (because the system, at present, isn't made to accomodate a "healer should not dps" philosophy). To me, it raises the question of who this game is really for -- the developers or us, the players?

    If you've read my rant so far, I thank you. Ultimately, this is just one player's mildly frustrated and disheartened observations and futile ramblings. I feel like the job I once loved has been taken away from me, stripped of everything that made it fun, kicked in the balls, neutered, and tossed back out unto the streets like a used condom Paissa, and I wish I could have back what once made it fun.

    Sincerely,
    A returning player
    (15)
    Quote Originally Posted by Iagainsti View Post
    Where's my daily baked deliciousness, Toruyna?

  3. #3
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    welcome back mate. Here's some advice, iif you edit your poost you can bypass word limit

    Unfortunately evrything you said was completely true and whats more they actually removed energy drain from your scholar at the start of 5.0
    They added it back in, begrudgingly I might add when it made scholar unplayable, and healers haven't had any gameplay changes since with the devs saying "get used to it"
    The healer homogenisation and toolkit destruction has REALLY not gone down well with most people. Second only to monks

    These forums full of angry healers (a 60 page quit thread and my own summary of healer issues) and a constant healer in need in duty finder or party finder. savage and ultimate isn't much better with most needing shield healers
    (12)

  4. #4
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Welcome back.

    And I think you have eloquently put exactly what the issues with SCH are. You hit on the crux of the complaints really.

    And you are right the game is designed to favour DPS from healers in their downtime.

    And I agree SCH's healing kit is good, aside from sacrificing Selene.

    And you are right if they want a healing focus, it is the content that must be adjusted not the healer DPS rotation, which is a huuuuuuge job to achieve, but something they can adjust for future content and let us keep our DPS rotations, it is not the DPS rotation that determines my DPS focus after all.

    With all that said, yes there are differing opinions on what healers should be, but I argue this is the advantage of a multiple job system. Each healer can appeal to different healing philsophies and the question should never be "how should healers play?"
    It should be: how should SCH play? How should WHM play? how should AST play?
    (12)

  5. #5
    Player
    Yani-Madara's Avatar
    Join Date
    Oct 2019
    Location
    Limsa
    Posts
    44
    Character
    Kaiser Veritas
    World
    Brynhildr
    Main Class
    Samurai Lv 80
    JThey should have immediately backtracked because of the amount of outrage, I have no idea what they are even thinking.

    I joined in Shadowbringers and was planning to main Scholar at first but quickly got bored and switched class. As a new player, it is a complete bore trying to clear MSQ solo duties with healers. They all have the same 1 dot, 1 charge, 1 aoe crap. Msq is designed to be played with dps and it's fine the healers just need their own tools to clear it.

    So the developers managed to spit on both veterans and new players' faces.

    The whole "get used to it" is just terrible, people pay this game's sub to have fun not to "get used" to playing a boring, poorly made/changed role.

    They seem to be ignoring it because there are a lot of happy dps but it's going to hurt the game in the long run having ridiculously high waiting queues because of the lack of healers.
    (10)
    Last edited by Yani-Madara; 07-22-2020 at 08:08 PM.

  6. #6
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Sounds about right.

    They removed the pet (lets be real the goal was to make the game play exactly like if it weren't handling a pet)
    They removed the melee aspect of sch gameplay
    They removed the dps aspect of sch
    They balanced some skills really weirdly, ruin II and broil III balance is off. the entire galvanize gets used before catalyze thing.. It's just weird
    They made what's left of the pet nonresponsive and clunky with plenty of bugs in the form of ability ghosting.
    They haven't even mentioned SCH in live letters and patch notes for close to a year now. Since ED was added back in IIRC

    For a company that has a great track record communicating and listening to it's player base it's an incredibly frustrating (almost insulting) time for healers.
    (15)

  7. #7
    Player
    Loki's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,252
    Character
    Loki Vanheim
    World
    Spriggan
    Main Class
    Scholar Lv 90
    The worst feeling is that SE ignore and doesn't talk about healers situation. They act like everything was allright and this point pisses me off, really.

    They asked us to be patient and they have spent 2 years for "balancing" healers, they ruined all the fun and now they ignore all that mess and all those topics full of angry healers? wtf

    Anyway, imo they ruined the gameplay of healers + war + drk, it's just borring as hell.
    (10)
    Last edited by Loki; 07-23-2020 at 01:57 AM.

  8. #8
    Player
    bundythenoob's Avatar
    Join Date
    Jul 2020
    Posts
    187
    Character
    Allie Millfleurx
    World
    Coeurl
    Main Class
    Dark Knight Lv 100
    I completely feel you on this. I used to play PLD SCH and MNK back in 2.0 and when 3.0 dropped, i picked up DRK and DRG before quitting due to school. when i came back in STB (around 4.5 or so) I had to relearn how to play the majority of those jobs, but it was a completely different experience than before. I had an EXTREMELY fun time with all of those jobs, so much to the point that I made 2 separate alts JUST to have an excuse to do more dailies and relive the MSQ as different jobs. I was so excited for the changes that SHB was going to bring. excited for the story beats, the job complexity that would be added, the potential new skill ceilings to be reached...

    and then I saw the butchering of my favourite jobs. I saw the neutering of the once glorious battle medic SCH, the destruction of the high octane MP management tank DRK, and the regression of the once flexible MNK. Even though PLD and DRG somehow managed to evolve, I couldn't bring myself to love them, for the price was too steep. the worst part is that I strongly believe that the emnity changes were a step in the RIGHT direction in terms of accessibility, and that a few tweaks to the jobs could have further solidified the balance they were searching for, but I couldn't get over the fact that the gameplay identities of my once beloved jobs had been all but stripped away, leaving empty husks of their former powerful yet fun selves.

    I still love the story of FFXIV. it was my first FF game and I will always cherish the story, the characters, the setting, the memories i made with my friends as we played through the story, learned how to get better at our respective jobs, and even brought other friends into Eorzea over the years; however, I no longer love the gameplay, and that always haunts me when I log in to play with them.
    (9)

  9. #9
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    I am one of likely a handful of SCH mains who were mostly unaffected by the ShB changes. This is due to not caring much for the previous DPS kit of SCHs in the first place. My problems with SCH and healing in general has very little to do with the pruning of their DPS skills, but will admit that SCH, having the most the lose; lost the most.

    What I felt the most was the loss of our utility, the consolidation of Eos/Selene, and her abilities taken off of the pet hotbar. This dramatically changed what the SCH was capable of doing. DPS skills for healers were never an intricate and sophisticated system. I was always bored when DPSing on a healer, even during the 3.x days of SCH. There's nothing to it. You would button smash just like you do now, SCH just had a few more of those buttons to push. There was very little, if any penalty for pushing the wrong DPS skill. And by that, I mean that the overall DPS of the raid isn't punished as greatly for pushing the wrong DPS skill as a healer.

    Don't get me wrong; I'm not asking for our DPS skills to work like true DPS jobs, but this also has no bearing on the fact that their DPS tools don't interact in anyway with the rest of their kit or their job gauges. An argument can be made that ED still causes damage while adding to the fairy gauge, and I would tell that person to be quite, or they will take that away too. There is also the matter that the fairy gauge, for the lack of a better term; sucks. But to be fair to SCH, I feel this way about all the healer job gauges.

    What has always made SCH interesting for me was their diverse healing kit, and why it remains my go-to job for just about all content. The job is still amazing at pulling some arse-pull saves when things go wrong, and I'm always seeking out the next derp party where I can shine bright as a SCH and a healer.
    (1)
    Last edited by Gemina; 07-24-2020 at 01:54 PM.

  10. #10
    Player
    Gravagar's Avatar
    Join Date
    Aug 2013
    Posts
    107
    Character
    Amanogawa Murasaki
    World
    Excalibur
    Main Class
    Arcanist Lv 80
    Welcome back to the salt mines!


    You are not crazy, my dude. It has been a year since the dark days of our kits being gutted, and we're looking at a year or more of this crap before there's a small CHANCE of change... But even then, the player-dev trust is in such a sorry, tattered state that many of us are more worried about things getting worse, rather than being hopeful for improvements. Scholar, in particular (like others mentioned) was even worse than the empty husk it was before you came back. And what's being done about it...? Just giving AST attention and buffs... AST, currently the superlative healer in almost every aspect, needs more buffs, the devs think. Not Scholar, who has a fairy no better than an oGCD in a kit already bloated with oGCDs, who got more skills just completely axed with zero replacements than any other job in any other patch.


    Many healers have been commenting, ever since the first job adjustment reveal prior to Shadowbringers, that the state of those jobs will be unacceptably terrible. We were told "Just wait and see." Between us, 100ks, if not millions, of collective healing experience, and we get talked down to like we've never even played Scholar before, like we don't know the first thing about it... Like we need to actually play it to know that removing, of all the twelve-blessed abilities borne from the facets of our job crystal, ENERGY DRAIN would make Scholar BETTER.


    It's beyond my comprehension how anybody on that team thought they were helping us.
    (6)

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