Quote Originally Posted by Eliadil View Post
But it gets then really hard when you look at dps jobs. Specifically, jobs like Black Mage or Samurai, who only have raw damage to account for.
How do you balance this while not making an option better than the other when you know you cannot buff their raw damage. You can't also add something like "increase the healing received during Umbral Ice" or else, because it would be completely useless on jobs who aren't supposed to take damage in the first place.
I like the idea of gaining a slight advantage to healing, dps, mitigation. This is already a thing with party build stat bonuses and the way that the limit break fills. If they can expand on that with making it fair to all builds then you would really tweak a raid team to help with your shortcomings if you had any. Have someone spec into Vit to help bring up your party stat bonuses if it's lacking, or have someone spec into STR tree to bring up your overall DPS. But this would only be in raids/trials and would cap at a certain percentage which would make others spec differently to fill in the gaps of what's left. Sort of a small echo if you will, but i'm talking VERY small numbers here by themselves, but in a raid they add up. A very seasoned raid group could just go full spec in DPS heavy idea to just clear the content, and let's face it they have probably done a 100 times.

I don't know maybe this is what could be done to help you feel like your contributing a little more the just whack 'da boss *goes joe pesci on the boss*