Quote Originally Posted by Kiarin View Post
Would absolutely like not precisely skill trees, but talent trees, with 2 conditions:

1) they must be done so that each job always remains the same role. For example, for PLD there can be a choice in his tree between two talents:
A - "increases Sentinel duration by 5 seconds", and
B - "all healing recieved during Divine Veil is 10% stronger"
Both are corresponding to the idea of tanking. Vice versa, "increases Clemency potency by 100" would be a bad talent.

2) they must be balanced so that there is no meta implicitly forced by devs. Blizzard is infamous for doing that on purpose - no thanks. All builds must be equally good at least on mathematical level.

Apart from that, I see no cons and 1000's of pros to the idea. You would be able to make your job and your vision of it unique. Ain't that cool.
Of course, it implies a huge amount of work and sadly we won't see it most probably.
I would say this this most on point response I have seen so far. I agree with this small class tweaks and to the point of the OP. I would love to say i'm speced for sentinel when I MT. Or I'm speced for OT with stronger Divine Veil. You still have your identity but you are specialized to help out the party. Both tanks compliment each other for the whole party.

Good ideas I like it.