Methinks the more the merrier :-). If there could be 100 tier talents' tree, I personally would welcome it.
But this is 1) exponentially harder for devs to invent, imply, and most importantly - balance,
and 2) exponentially harder for players to sort out.
So as a golden mean, maybe, starting from lvl 50 and then every 5 levels. This way, a tree will have 7 tiers. And, let's say, 3 talents to choose one on each tier. This means 21 talents to invent for each class - more or less reasonable. And a plenty of freedom to customize your build.
This is, however, totally debatable. For example, if talents would have grades (!), there could be significantly less of them.
Last edited by Kiarin; 07-30-2020 at 09:33 AM.
But, even using this theoretical number as a jumping off point, that would mean Balancing a total of 336 talents against each other. With potential combinations into the tens of thousands. Each having to be balanced within thier respective roles.So as a golden mean, maybe, starting from lvl 50 and then every 5 levels. This way, a tree will have 7 tiers. And, let's say, 3 talents to choose one on each tier. This means 21 talents to invent for each class - more or less reasonable. And a plenty of freedom to customize your build.
Or I can switch my weapon and get a different flavour of the class I am currently playing. I can equip a Rod for massive booms, Rapier for lots of rezzes or a Book if I want to be broken 1.5 patches into an expansion. That's the Egi Book, not the Fairy Book, that's a different kettle of worms I don't want to go into.
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