Quote Originally Posted by Mikey_R View Post
Then what is the point of having them on the same class? You have essentially made 2 different jobs and the only reason you want them together is so that they both get EXP. It really doesn't take long to level a job at all and consider how new jobs are introduced, they start at 20 levels below the expansion max level (excluding HW jobs). This means if you have a job that comes out in an expansion, and you haven't levelled the base class, you would have to start from level 1 and not the much higher level. I really do not see that as a valid reason to have splitting jobs.
This. All their suggestion boils down to is being able to level jobs faster. None of their justifications have any merit. E.g. one of their claims is that being able to level all jobs to 20 faster will allow people to play different roles if they choose. The thing is that this is already a thing and only needs 3 jobs in total to be able to achieve, 5 if you count the different DPS sub-roles. You don't need to level all 20 jobs to be able to have role options. The suggestion is just about wanting to be able to level multiple jobs faster, which they were very clear about in their original post, and they've since come up with a bunch of not very well thought out justifications for it when people called that out.

All this talk about specializations is the same deal. Other games have specializations within a class because you can't change your class. They exist to give players options for that character since there's no other way they would have to be able to change their gameplay without starting a new character from scratch including having to do everything over again from scratch. FFXIV doesn't need this type of specialization because the ability to change your job already exists and only requires earning a bit of experience. The armoury system is FFXIV's version of a specialization system.