Quote Originally Posted by Mikey_R View Post
While I would agree that no two jobs should play the same, I am also of the opinion that no job should be left out of certain content just because it happens to lack some sort of utility.
And this is one of the things I wrestle with. In designing a tree/spec it's hard to balance identity with balancing the endgame. I want each class to be useful, but not turn into a exclusive endgame. While trying to move away from the only usefulness in DPS classes to solely be KILL THE THING.

Others have mentioned SMN being the best example of job identity, and I completely agree with this. Compare that with Monk and you have some large differences, as monk hasn't really evolved as much as SMN. You bring up some good points and it truly is hard to balance.