Quote Originally Posted by AceofRains View Post
I suggested in other battle systems that all expansion jobs be tied to a class to facilitate basically what you’re talking about, as well as several other factors that would simplify the game. For instance I could be a pugilist for the sake of a leveling vessel that becomes Monk or Dancer based on what’s better for the Raid. But I got a lot of flak for the suggestion, so it’s whatever. Specialization is definitely something that needs to be considered and it will likely continue to be a bigger topic of discussion.

Speaking of healing status effects, why not also have mechanics that call for their application.

Status effects are such a big part of Blue Mage that make the job more interesting. Like if raid mechanics called for a boss to be Slept or Frozen while dealing with waves of spawning adds. Or maybe if a boss had to be paralyzed to help deal with a long cast that otherwise wouldn’t be interrupted. it would assuredly make for more interesting gameplay. Instead they gutted even the Blinds from the tanks while Healers have the ever useless repose.
Man I love this even more then my thoughts. I like to see the raids become more complex then just DPS fest. Make it interesting. I like the thoughts here!