Quote Originally Posted by CKNovel View Post
DPS wise:
Not a good idea.
Simply because there will be a "better combo". And if you want to make choices that impact your DPS depending on the fight (For example reducing X cooldown by Y seconds which would be helpfull in some cases), people would be tired to switch everytime their "BiS Talent".


Utility wise:
We had something that involve making a choice for role skills. They ended up making everything available because too much was needed for healers and everyone choose the same utility for DPS/Tank.

Status effect in battle already exist and that's called Silence/Stun. It's used in E8S and every job has to use their utility, unless you're healer(non-whm)/caster. Snare was also used in Coil (I think never played this content) but damaging the target would remove snare, Sleep suffers the same problem and Paralysis is a stun RNG based.

Also I was curious when you said raids were DPS fest so I allowed myself to check a bit what kind of content you use to play... And looking at your achievements/mounts, I don't think you play Extreme/Savage content? Mechanics are in these difficulty, every other content is a DPS fest you can barely fail/complete with only tanks/healers.

However, this kind of content could work somewhere else than raids. For exemple Eureka-like content. Logos are a kind of a choice.
I think the point is for there to be a better combo. Part of the biggest complaints about jobs right now is about how homogenized they’re becoming.

What if. And entertain the thought for me on this- what if it was better to bring a Dancer over a Monk for some fights, intentionally. What if in certain situations it’s better to have a Monk than a Dancer. This becomes infinitely more reasonable if jobs were actual specializations that you could freely swap, rather than just jobs as the singular option you have.

Metas will always form, regardless. Like, I feel like certain jobs should intentionally compliment others. They de-complimented jobs in the same breath as adding Dancer to the game and taking away Bards utility. On what planet should a Bard and Dancer not be complimentary? Clearly Hydaelyn.

Admittedly I don’t usually do savage raids until they’re a little older, but introducing more complex mechanics and dehomogenizing jobs could go a long way towards more satisfying interactions.

Stun and Silence don’t really count for status effects. They are at best interruptions. I’m talking about things like sleeping a raid boss during a phase when they’d put out unavoidable raid damage while adds spawn. You have 30 seconds from the time of sleep to clear the adds or they will continue to pound you with raid damage, and you cannot touch the boss or it will wake up.

Now that adds a whole new layer of challenge.