Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 23

Hybrid View

  1. #1
    Player
    KrausBrave's Avatar
    Join Date
    Aug 2018
    Posts
    8
    Character
    Kraus Brave
    World
    Coeurl
    Main Class
    Gunbreaker Lv 80

    I would like to see a Hall of Adept and Masters

    I like perusing the FFXIV forums from time to time. With a fondness of Tank forums the most since I am a Tank Main. Anyway, I been seeing some rather strange opinions and back and forths between people which normally boils down to either "You're a casual player, therefore you're opinion doesn't matter." or "You're an elitist player, therefore your opinion doesn't matter". This is always strange, but I think the issue is that some things aren't really learned about till someone tells you.

    I have met a few extreme trial DPS melee players that didn't know their's positionals for their class. Or keeping DoTs up as a healer, or weaving Tank Mitigation abilities while you attack to keep up-time. I always wished Square would introduce a new Halls of Adept and Masters to teach players these crucial ways to play, and mechanics. Like Tank Swapping, mitigation control, Mob Mitigation, Interrupts. Esuna, and DPSing as a Healer instead of standing there beside the tank waiting for my health to dip below 99.9% then casting benediction (Hyperbolic but I have seen it), keeping DoTs up, MP management. And DPS positionals, using Feint or Addle, and showing how to use Arms Length to keep up time (An maybe introduce an special bar color for Armlength push-back abilities or some sort of way to show it happening). Add some fancy rewards and EXP boosting rings from 30-50 and 50-60.

    Yeah. Hall of Adept and Masters would be nice.
    (21)

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I heard a number of good things with the in essence hall of X job WoW had with it's 'Proving Gounds'. Wonder if SE has checked that out, not saying to make a 1:1 copy but for inspiration and to see what worked well and what didn't.

    I think for hard, optional, content that it might be an interesting idea to make that required to do them in DF (optional tick in PF). Perhaps just test it on one savage/ex or something and see how it goes in comparison to one that doesn't have it (ideally you can skip right to the master hall if you choose; or at least not requiring the novice one, so players don't have like 3 hours of practice tests before the real one(s) lol). Certainly I feel if people were required to prove they know something that then people would be more likely to be like "I know you know that marker means stack, and I know you can do it because you had to prove it to get here, so why are you not stacking?".

    This type of stuff I don't really care or think should be strict for MSQ content, but when you can waste your entire play time and have absolutely nothing to show for it, so in that harder content, I feel like.. might be an interesting experiment to see if you can help players learn in a comfortable environment (sometimes after coming back to a job in a long time it would be nice too), and help players who already know what's up be able to expect certain things. Rather than argue what the stack marker means they can be like "yeah you can't grab those until this happens, because of y mechanic needs it later, better luck next time though- good work on all the standard mechanics, we're already 60% the way there".
    (1)
    Last edited by Shougun; 07-22-2020 at 01:59 AM.

  3. #3
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Hall of Novices actually make a small reference to positionals during the first DPS exercise that requires defeating the opponent. It tells you that attacking from behind an enemy can deal more damage. The problem is that it doesn't mention that some attacks are meant to be performed directly behind the enemy while others are intended to be done from the flanks, and where one ends and the other begins.

    The big problem with programming something like this is jobs aren't truly homogenized. Different though similar skills between jobs get added at different levels. We also have jobs that start at higher levels. When do these exercises get introduced? Also jobs and abilities get redesigned occasionally. Change when abilities get added and exercises may no longer work at the level they were programmed to be learned.

    Certainly I would love to see Hall of Novices expanded to include more exercises relevant to all jobs, such as common mechanic markers and Limit Break, but going into job mechanics may not be realistic for the system.

    Quote Originally Posted by Shougun View Post
    I heard a number of good things with the in essence hall of X job WoW had with it's 'Proving Gounds'. Wonder if SE has checked that out, not saying to make a 1:1 copy but for inspiration and to see what worked well and what didn't.
    Unless it's been radically changed since I quit playing, Proving Grounds was a test, not a teaching tool. Either you beat an encounter and moved to the next wave, or you didn't and had to start over from the beginning. There was no advice on what to do or what went wrong (outside of snarky NPCs in the Healer trials talking about how you needed to heal faster if they died while standing in AoEs). It was still left up to the player to turn to other players or third party sources to try to figure out what they needed to do to improve then go back to try again.

    Ultimately, it didn't solve the problems that players were hoping it would solve in end game dungeons - making certain players were ready for the content. Someone could beat Gold or even Endless - and still not give a crap about putting in effort when joining random groups for dungeons or raids.

    Attitude is as much of a problem as skill. Someone can have all the skill in the world but if they have a poor attitude, they're still going to cause problems for the groups they join.
    (7)

  4. #4
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Jojoya View Post

    Unless it's been radically changed since I quit playing, Proving Grounds was a test, not a teaching tool. Either you beat an encounter and moved to the next wave, or you didn't and had to start over from the beginning. There was no advice on what to do or what went wrong (outside of snarky NPCs in the Healer trials talking about how you needed to heal faster if they died while standing in AoEs). It was still left up to the player to turn to other players or third party sources to try to figure out what they needed to do to improve then go back to try again.

    Ultimately, it didn't solve the problems that players were hoping it would solve in end game dungeons - making certain players were ready for the content. Someone could beat Gold or even Endless - and still not give a crap about putting in effort when joining random groups for dungeons or raids.

    Attitude is as much of a problem as skill. Someone can have all the skill in the world but if they have a poor attitude, they're still going to cause problems for the groups they join.
    Nah I don't think it changed from then, but perhaps some of my schools experimental stuff ruined me but tests are also a way to learn lol. So I can see how you're splitting the difference but to me the Proving Grounds is still a guide, cause if you can't pass it then you need to learn how and it's only on you so others can't carry you.

    Which is also why I said not to 1:1 it but to just do what was good, since I heard a lot of people had fun with it beyond it just being a test.

    As for the later bit of course there will still be people who can put in the effort, do for the test, and then still not care for the said hard content- that's always going to be true. However for the people who do care but just need guidance, or maybe a reality check lol, it would work for that, someone who thinks they're doing enough and the game is like 'no, no you're not' and those players might like OH.. Wow.. okay (like what happens to some people if they get introduced to parsing in a non-aggressive format).

    Attitude you can't really fix, skill you nudge around a bit lol. So I hear you saying some issues will still exist and can't be fixed no matter how hard you try and pray and cry , but if you're suggesting because one issue will exist that there is no reason to work on another.. then I guess I don't agree. Especially because said content could be fun too .
    (0)

  5. #5
    Player
    Limonia's Avatar
    Join Date
    Dec 2013
    Posts
    511
    Character
    Elrica Lavandula
    World
    Omega
    Main Class
    White Mage Lv 90
    Expanding the Hall of the Novice has been suggested numerous times over the years, but we didn't get anything yet unfortunately.
    Personally, I think it's desperately needed. There are many, many players that would benefit a lot from it.
    I also think it has to be mandatory though, not optional, to have any effect at all.
    (4)

  6. #6
    Player
    Darkmoonrise's Avatar
    Join Date
    Sep 2017
    Posts
    131
    Character
    Darkmoonrise Valky
    World
    Moogle
    Main Class
    Sage Lv 90
    This reminds me the Gatekeeper in The Secret World. It is a solo scripted fight, one per role. To clear it you need to know basic mechanism, i.e. mitigation, clean dot, tank swap, no overheal, dps check, etc. If you don't clear it, you cannot tag for "HL" content. The same idea could be implement in XIV.
    (1)
    Last edited by Darkmoonrise; 07-22-2020 at 09:05 PM.

  7. #7
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    657
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    That would be really helpful, FFXIV does a pretty bad job at teaching jobs with msq alone (and you can easily see it reflected in the average player skill), something that helps or even forces players to learn the basics and more advanced stuff could solve that to some extent
    (1)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  8. #8
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,435
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Here is the problem you can teach a player how to play their role. But you can't force them to play properly after you teach them, brining you back to the original problem of getting them playing correctly. WoW's proving grounds showed this pretty clearly, players would go in play well enough to beat it then go right back to playing like trash.
    (1)
    Last edited by NanaWiloh; 07-22-2020 at 09:23 PM.

  9. #9
    Player
    thegreatonemal's Avatar
    Join Date
    Jun 2015
    Location
    Gridinia
    Posts
    679
    Character
    Malcolm Varanidae
    World
    Marilith
    Main Class
    Lancer Lv 100
    Quote Originally Posted by NanaWiloh View Post
    Here is the problem you can teach a player how to play their role. But you can't force them to play properly after you teach them, brining you back to the original problem of getting them playing correctly. WoW's proving grounds showed this pretty clearly, players would go in play well enough to beat it then go right back to playing like trash.
    You can if you've taught the players the proper way to play then you can raise the bar for clearing content. Making the way for harder and harder content as players level up. Players then have the choice to stop playing or play the the standard.
    (0)

  10. #10
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,435
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by thegreatonemal View Post
    You can if you've taught the players the proper way to play then you can raise the bar for clearing content. Making the way for harder and harder content as players level up. Players then have the choice to stop playing or play the the standard.
    Bar already raises does nothing to stop people from playing like trash. When I see people in full savage playing like garbage one moment, then the next moment playing like they know what their doing. Makes it pretty clear to me people choose to play like trash when the chance presents itself. Being new and learning is one thing, intentionally playing garbage while knowing how to play is another.
    (0)
    Last edited by NanaWiloh; 07-30-2020 at 02:24 PM.

Page 1 of 3 1 2 3 LastLast