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  1. #51
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by ForteNightshade View Post
    Unfortunately, the dev team's response to just about anything is to make things "more accessible". What they've (hopefully) discovered is going the opposite extreme also upsets people because now you're only real challenged as a healer in two fights; last tier of Savage and Ultimate. It's frankly inexcusable just how little healing is required yet they continue to try and focus on giving healers more healing abilities—or dumbing down other aspects so baby healers have less to focus on. But this, in turn, gives them nothing to strive towards. Which is why more and more healers who don't even touch Savage are complaining how boring the jobs have become.
    I pretty much tick that box. I'm semi casual, I'll do EX fights every so often. Savage is once in a blue moon if I touch it. Not that I am incapable, just requires more dedication and works better if you have a static.

    But I try to take accessibility into account with all my feedback. But if they just give us a varied DPS rotation, all it'd do is raise the skill ceiling without even touching the skill floor.

    Newbie healers shouldn't be expected to DPS. I've just started helping a newbie friend learn AST and my advice has been "learn to heal first, start with the basic, try it in more forgiving content and build from there".

    The big problem is healer down time. When I can be DPSing 70% of an on-content dungeon, then we need to break up the monotony. We have a great healing kit on all 3 healers, granted not perfect, but when used they are fun to use.

    But I feel the need to quote my comments to my Discord

    I sense myself doing an Arthur Vines here:
    "Despite some of its flaws, Scholar has an interesting and well put together healing kit. IF I EVER GET TO USE IT!"
    But I am willing to compromise for accessibility, keep the downtime, give us more to do in it, make me think about my healing in more challenging content instead. In easy content, let me have a semi-interesting DPS rotation to keep me going.

    And thinking on that, making things to easy for all normal content I would argue makes it harder for a healer to learn to heal harder content. Because after Normal Raids your next difficulty level is extreme, which is a big jump.


    I have suggested "Challenge Mode" dungeons, fulfill the purpose "hard" mode was supposed to, except it's the exact same dungeon but with the difficulty increased, where it can be easier than EX but harder than Normal Raids. Plus more content without really adding anything new.
    (2)
    Last edited by Saefinn; 08-03-2020 at 07:05 PM.

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