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  1. #1
    Player
    Gorondu's Avatar
    Join Date
    Jan 2020
    Posts
    31
    Character
    Nayu Schattenfell
    World
    Omega
    Main Class
    Dragoon Lv 90

    Suggestion: Add option to have visor only closed in combat

    As the title says. Would be my favorite option
    (1)

  2. #2
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    As nice as it would be, it really only take a single button click to toggle it on or off. It's not too difficult to just do it yourself, like putting your weapon away after (unless you're one of the people that just runs through with it in your hands the whole time ).
    (0)

  3. #3
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,137
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Pictomancer Lv 100
    If you really want this,

    Code:
    /battlemode
    /visor
    will toggle both weapon draw and visor. But if the game puts your weapon away for you automatically due to interaction or cutscening, the states will mismatch. If you want to guarantee that the two always match, you'll need two macros:

    Code:
    /battlemode on
    /visor on
    Code:
    /battlemode off
    /visor off
    (0)
    Error 3102 Club, Order of the 52nd Hour

  4. #4
    Player
    Gorondu's Avatar
    Join Date
    Jan 2020
    Posts
    31
    Character
    Nayu Schattenfell
    World
    Omega
    Main Class
    Dragoon Lv 90
    Thanks for the hints. I will keep the visor open all the time for now. It is just a suggestion which would be enjoyed by many people if implemented.
    (0)

  5. #5
    Player
    Gorondu's Avatar
    Join Date
    Jan 2020
    Posts
    31
    Character
    Nayu Schattenfell
    World
    Omega
    Main Class
    Dragoon Lv 90
    Ah, one thing: Maybe the reason it is not implemented is that it would look strange for some helmets with no good animation when it switches modes during cutscenes and the character is in close view. Otherwise I cannot imagine why they shouldn't already have this.
    (0)
    Last edited by Gorondu; 07-23-2020 at 05:10 AM.