Quote Originally Posted by Lium View Post
No, not at all. That was not my intent, irrespective of the direction the thread took, or how people interpreted it. What you're talking about is where everyone took it. Basically arguing over what constitutes a raid and its difficulty level. I never once mentioned that in the OP, but somehow people equated that to, "Well, CT is faceroll easy so it doesn't count. Savage is the only raiding that really counts." And I was sitting there like...um, okay. That wasn't the point.
You were insisting that because CT is a "raid" that somehow instantly puts it on a separate level.

The running theme of the thread was that somehow the name set it apart rather than the gameplay. Put the same content in an MSQ dungeon or trial? No problem. Put the label "raid" on it? Suddenly "oh no I hate raiding and they're forcing me to raid!"

That makes no sense to the rest of us. There's nothing that you do in an alliance raid, in terms of difficulty, that makes it any different to the rest of the game. Coming in with no expectations of MMOs, I've never seen them as anything different - they were just another format of dungeon.

What is the point of arguing that you dislike them because of the name rather than the substance, when the name doesn't even have a consistent meaning? It could mean the 24-man raids, normal eight-man raids indistinguishable from trials, savage raids for high-end play...

There's also the matter that you're not required to repeat them. It's a one-time roadblock with content of equivalent-to-MSQ difficulty, so why is it objectionable if it's (now nominally) optional?