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  1. #11
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,649
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    If Trusts have shown us anything. People aren't going to use a system like this, especially those who are looking to be carried. There's literally zero reason to do less than medium pulls in 71+ dungeons because the Trust system exists. So if you want to take it slow, they're the perfect option. And yet, you still see plenty of people who won't use them. Why? They're too slow.

    That being said, I think the system still has merit since kicking people who lie to get in would eventually discourage it. Alas, the devs would never implement something like this as they've outright said they want better players to "pick up the slack" for inexperienced ones.
    (2)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  2. #12
    Player
    AdamFyi's Avatar
    Join Date
    Feb 2014
    Posts
    973
    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Risvertasashi View Post
    And this shows exactly the problem. Even when raidfinder was used a bit, people didn't use it as intended. They'd join final phase practice or clear parties with no experience.
    Mhm. It works on an honour system where you expect everyone to be truthful, but generally isn’t ever the case which is its biggest flaw.

    Quote Originally Posted by Veis_Alveare View Post
    You've always got the option to check the other box and play in a manner that more heavily favors a respect of yours and other players time.
    Pretty much. It’s hard to tell how much of an impact it‘d actually cause on queue times. We don’t have the statistics for that. I think the devs want to avoid implementing this kind of system because it sounds more like a punishment rather than an incentive. Players who want quick queues but aren’t up to par would probably go for the option that has a larger player pool instead of waiting with the longer queue. Might cause an increases in players getting kicked from dungeons (for difference in playstyle) which isn’t something the devs would take to kindly.

    Maybe instead, the selection would be differentiated between “Expert play” and “Casual play”? It isn’t the best solution, but at the least players have a rough idea of what kind of run they’d be looking for. Players are more receptive to positive feedback rather than negative ones i.e. feeling pressured to click the “faster” option because everyone else is doing it. Reminded me of another game that lets you “avoid” certain players. Eventually some players got avoided by thousands upon thousands of players that it took several hours just for their one queue to pop to the point where the devs had to remove the system entirely.
    (0)

  3. #13
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    It's never a good idea to segregate based on playstyle. one mode or the other will end up being known as the queue that never pops so everyone will just default to the one that works and then you've just wasted dev time creating modes that never pop.
    (5)

  4. #14
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,249
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    My opinion may be unpopular, but honestly, harder mandatory solo content with fail conditions.

    Until the game itself cares that people learn to play the game at a skill level just above "being totally afk" we really aren't going to see an avereage improvement to the playerbase's average skill level.

    Another thing that would help and maybe not kill the dps meter requests, but at least slow them down, is to have a personal ranking screen at the end of an instance like wildstar



    No one could see anyone's rank but theirs. There isn't enough context for you to have to link it to any parties you're looking to join. But it gave you enough information to say "huh, I'm a dps class ranked x+1 for dps when there are only x dps in the party, I guess I need to see what I'm doing wrong"
    (Also if you haven't played wildstar, that screenshot is a gd feat of strength and the group that achieved it should be honored and feared.)
    (3)
    Last edited by Roda; 07-21-2020 at 05:02 AM.

  5. #15
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by DrWho2010 View Post
    It's never a good idea to segregate based on playstyle. one mode or the other will end up being known as the queue that never pops so everyone will just default to the one that works and then you've just wasted dev time creating modes that never pop.
    The player base does that by itself anyway, tbh. Between party finder listings (the ones that aren't trap parties), statics and the various "playstyle differences" that happen through the DF we sort ourselves out as needed.
    (2)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  6. #16
    Player
    Silica-chan's Avatar
    Join Date
    Apr 2015
    Posts
    477
    Character
    Rena Kangawa
    World
    Shiva
    Main Class
    Monk Lv 90
    Quote Originally Posted by ForteNightshade View Post
    If Trusts have shown us anything. People aren't going to use a system like this, especially those who are looking to be carried. There's literally zero reason to do less than medium pulls in 71+ dungeons because the Trust system exists. So if you want to take it slow, they're the perfect option. And yet, you still see plenty of people who won't use them. Why? They're too slow.
    I'd argue that you need to level them up to run the dungeons with them (except on your inital unlock of the dungeon in the MSQ) is keeping alot of people away from using them even after the exp gain buff. I love using them for Glamour farm thugh because with them *all the loot are belong to me*
    (0)

  7. #17
    Player
    Ririta's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    444
    Character
    Ririta Rita
    World
    Behemoth
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by ForteNightshade View Post
    If Trusts have shown us anything. People aren't going to use a system like this, especially those who are looking to be carried. There's literally zero reason to do less than medium pulls in 71+ dungeons because the Trust system exists. So if you want to take it slow, they're the perfect option. And yet, you still see plenty of people who won't use them. Why? They're too slow.

    That being said, I think the system still has merit since kicking people who lie to get in would eventually discourage it. Alas, the devs would never implement something like this as they've outright said they want better players to "pick up the slack" for inexperienced ones.
    If trusts have shown us anything is that people play MMOs to play with other players and not NPCs... I mean, I don't care for either side of this discussion but come on
    (1)

  8. #18
    Player
    Laesha's Avatar
    Join Date
    Mar 2014
    Posts
    128
    Character
    Laesha Starsong
    World
    Zalera
    Main Class
    Gladiator Lv 80
    All i can think of is that no one would ever pick C, so they'd all just end up in B, which would then bleed into A, and everything would be very much the same as it is now.
    (0)

  9. #19
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Honestly...
    I just want a setting I can toggle so if I run as a DPS with, say, aiming gear, I don't get into a ground with another aiming job.
    When I'm trying to farm a gear drop from The Grand Cosmos, it finally drops, and the other NIN gets it... I'm ready to cry.
    Let DPS into 4 man's in comps where they don't compete when rolling NEED on gear.
    That's all I want.
    (1)

  10. #20
    Player
    Jennah's Avatar
    Join Date
    Jun 2017
    Posts
    734
    Character
    Jennah Arhtima
    World
    Ultros
    Main Class
    Ninja Lv 90
    The only roulette I could see this being reasonable for is Levelling Roulette, and maybe 50/60/70. If someone wants to 'take it slow' at level-cap content, then the nicest thing I can say is that "they are wrong".

    The game could use some incentive for people at 80 to run the levelling roulette (or for anyone to run the 567); so there's that too. Maybe even a bonus if they agree to go with people not so sure of themselves? /shrug
    (2)

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