Quote Originally Posted by Risvertasashi View Post
And this shows exactly the problem. Even when raidfinder was used a bit, people didn't use it as intended. They'd join final phase practice or clear parties with no experience.
Mhm. It works on an honour system where you expect everyone to be truthful, but generally isn’t ever the case which is its biggest flaw.

Quote Originally Posted by Veis_Alveare View Post
You've always got the option to check the other box and play in a manner that more heavily favors a respect of yours and other players time.
Pretty much. It’s hard to tell how much of an impact it‘d actually cause on queue times. We don’t have the statistics for that. I think the devs want to avoid implementing this kind of system because it sounds more like a punishment rather than an incentive. Players who want quick queues but aren’t up to par would probably go for the option that has a larger player pool instead of waiting with the longer queue. Might cause an increases in players getting kicked from dungeons (for difference in playstyle) which isn’t something the devs would take to kindly.

Maybe instead, the selection would be differentiated between “Expert play” and “Casual play”? It isn’t the best solution, but at the least players have a rough idea of what kind of run they’d be looking for. Players are more receptive to positive feedback rather than negative ones i.e. feeling pressured to click the “faster” option because everyone else is doing it. Reminded me of another game that lets you “avoid” certain players. Eventually some players got avoided by thousands upon thousands of players that it took several hours just for their one queue to pop to the point where the devs had to remove the system entirely.