that would kick ass if they made old HNM's as lore HNM's in FFXIV that would add another element of story to this game and can add more stuff to do.
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Yeah Nidhogg took 21 hours for a chance to pop once upon a time in another mmo, but not anymore. its trigger popped now.
when people start using bots most legit players just wont bother with that content anymore, and some LS just claim just to get the claim.
No, no, no no no NO!
Camping for hours on end and bots make this idea an instant fail!
Make the spawn conditions either from a series of REPEATABLE CHALLENGING quests where an item is gained to summon spawn the HNM to battle in the open field. Or make it an instanced area where once successful there is a long lock out of 2-3 days
In Ver 2.0 they already have plans for zones to be controlled by free companies through the management of resources and PvP. That will created enough competition between LS/Free Companies.
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What a gross and overly dramatic exaggeration lol. Seriously?
Without open world HNM's guess what? Botting doesn't matter a whole lot. When you start adding claims and special things in which botting *really* shines, it becomes a widespread problem. Remove incentives to bot, botting isn't a big issue. Add incentives for illegal 3rd party programs and guess what? They are everywhere, and they become a real problem since they directly affect competition.
There is no good reason for the silly claim competitions some ppl are clamoring for. It will just blow the doors wide open for everyone to abuse their botting practices to the fullest, and even for non-botters to get bots just to compete. Its not a terribly concept to understand. Yes there's botting already but what does it affect really? Nothing. It has no effect on competition, does not prevent anyone from advancing, it just lets one guy play without playing. So what? Doesn't really impact the game in its current form in any way. Add claims and it impacts everyone's game due to unfair competition.
Theres competition now? lols wish I saw that...
But unless you make it instanced to the individual, yes there will be botting. But then even if its instanced, how do you make it worthwhile? HNM lasted long because you didnt blast through them in a week-month, all XIV dungeons you do, becomes useless content very fast, HNM lasted years.
So do we have easy content thats burned out in a month?
Or do we have content that can last for years with lots of compition?
Or do we stick to things like Ifrit/Mog? Is this the right balance but still hating?
In that sense, do you enjoy doing AV/Ifrit/Mog 5000 times to finally get what you want?
Or do you prefer to have a chance/day to maybe get it after 25-30 times?
Everyone is bashing an single idea, and saying "NO CUS OF TEH BOTZ" but what is the solution.
Drop "force pop" item from mobs in dungeon (NM or else), then pop it outdoor, if you wipe, NM wont disapear at all, it's open to everyone to claim it after that or not, it can last all day long until a group kill it.but what is the solution.
In that way, only pos-hack bot could be annoying, but it's probably easy to find out who used it.
And a group that can't handle it, can give up, and NM will be free to claim, as no one want to spend time to see if a group fail, there'll be no much worries of bot claiming.
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Il est possible de dépassé la limite des 1ooo caractères, il suffit d'éditer son post ~
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