Quote Originally Posted by Amage View Post
Simple and Fair System for Hyper Notorious Monsters

Claim

3. Zone Wide Spawn Points
4. Removal of if someone has claim and you can attack or 1st player claim gets loot system.
5. SE's Anti bot detection system for PC
Great ideas. It doesn't have to be zone wide either. I guess depending on how big the zone is, it just has to be a larger area. Buffalo/Uraeus/Dodore are good examples. They Spawn in a large enough area that even with a claim bot it might not spawn anywhere near you...

Yeas, I hate the current claim system also...
from another thread

Quote Originally Posted by Rydin View Post
I think the new claiming system took everyone by surprise in 1.19

What the community asked for? (I hate to use words like "we" when speaking only for myself... I know it's pretentious... but if it makes you feel better, the "we" can just refer to me and my LS)
The ability to claim multiple MOBs or at the very least.. get credit (XP and Loot) for killing MOBs that weren't claimed

What we got?
We actually got what we asked for but they also slid in the ability to attack MOBs claimed by others, even though I never saw anyone ask for this.

The problems it caused
Anything open world can now be super-zerged by as many people as you can muster. that was pretty much Yoshi saying he had no regard or serious plans for any open world NMs. You can zerg a stronghold with 40 people and clear it easily in minutes... but whats the ultimate reward? a "chance" at a cuirass that isn't worth using? Mask of the Mortal Hex?

Being Able to attack MOBs already claimed is one of the biggest things hurting this game. It works against the abolishment (I guess firefox doesn't think "Abolishment" is a word) of PLing and also against the idea of new open world NMs
Also to his post
Quote Originally Posted by SwordCoheir View Post
I agree that in most cases like in FFXI you still had a chance to outclaim bots, due to lag, ISP connection, and system specs that can handle the absurd load of people. I myself had claimed a few here and there, but it didn't mean they didn't exist or weren't in abundance. Back on Asura we had a guy we called "Super Ralph" and for the longest time he had a 98% claim rate on all HNM's he ever attended. He was just a naked level 75 crafting mule and all he ever did was run to the zone, get claim, move on to the next zone while his shell killed the HNMs, and repeat. In the end it turned most HNMLS's off from doing it or forced them to feel the need to bot in order to compete, by time the guy got banned all kinds of shells began botting to compete with each other just compounding the problem, just turned into an endless cycle.
You hit the nail on the head... but it's more than just Bots
Even without BOTs... straight claim wars are not entirely fair...
For starters... all internet is not equal...
Now you can build a better PC... but you can't build yourself a better internet..
Imagine telling someone they can never participate in a certain piece of content because Comcast sucks? That doesn't really promote or encourage the widespread acceptance of this game that SE is going for.

I love the idea of HNMs... but a three day spawn would hurt this game, especially if it gave some item everyone wanted.

Casual players want to be able to do everything a hard core player can, which is fine, as long as they accept the fact that it will take them much MUCH longer (Obviously relative to play time) to accomplish the same feats.

Contrary to that... 72 hour spawns represent content that a casual person may NEVER participate in. It alienates very large portions of the community.

Hardcore content should be the carrot on the stick for the casual gamer

So if you play 40 hours a week, you accomplish some great task in a couple weeks, whereas Mr 5 hours a week takes 4-5 months to do the same thing.
But a 72 hour spawn means Mr 40 hours a week with a great internet connection and no job can get the pop in 3 days... and Mr Casual 5 hours a week will NEVER get it...
You promote unfair gameplay. Even though Bots will always exist... In this capacity you give them an opportunity to shine... You give them an opportunity to directly affect someone else's gameplay.
When someone bots crafting... they don't directly affect your gameplay... That relates to your gameplay in a very indirect way....

long open world HNM pops work counter to that