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  1. #13
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by bundythenoob View Post
    this is the reason why i feel that stalwart really needs to be moved to lv 40. by having it moved early, it can let people build more resource and do more damage, while making the gameplay loop of the job feel much better than just spamming unleash with the occasional flood till u can use quietus every now and then.
    Agreed. (though if you have seen some of my more recent posts you will know why I think this QoL would not be enough to get former DRK players playing DRK again)

    Quote Originally Posted by bundythenoob View Post
    in ARR content, DRK is so starved of mana because the devs don't want Edge/Flood to be used more frequently that you end up having to single target while in AOE fights in order to flood, because unleash just doesn't cut it by itself. on top of that, the weaker AOE damage from not having stalwart makes DRK have to rely on souleater for HP even more until we get Abyss Drain (which should at least get an extra charge at lv 60 something sheesh)
    Very starved for MP and HP recovery options.

    Quote Originally Posted by bundythenoob View Post
    in HW dungeons, the lack of stalwart makes the gameplay loop feel identical to ARR until you get abyssal drain, which is only usable once a minute anyway, and with Salted being so much weaker and coming twice as slow as it used to, it ends up getting very little use overall. the lack of Sole Survivor at lv 58 makes the job still feel slow at building, and at lv 60 CnS only restores 600 every minute.
    Yeah... I never got why a 450 potency attack that restores 600 MP needs to be on a 1 minute cooldown... ESPECIALLY with how boring the overall gameplay loop is making it the longest minute ever... same with putting Salted Earth on a 90 recast timer(Salted Earth being ground targeting DoT justifying the long recast timer is a idiotic argument in the long term)

    Quote Originally Posted by bundythenoob View Post
    STB dungeons don't get that much better until you get quietus, and even then its lack of inherit mana generation means that until delirium at 68, it just becomes a stronger unleash you can throw out every now and then.
    That was mostly because of the "Delirium Rework" which was already terrible at Shadowbringers launch but further proves that the person who did the DRK "rework" does not know what DRK mains want...

    Quote Originally Posted by bundythenoob View Post
    If the devs really want to keep tank damage low, then they could just nerf the potencies on edge/flood to make up for the extra damage and resource that stalwart would bring. this would also end up changing DRKs power in HW and STB content, but it would end up being a healthy change that could allow the job to feel much more engaging and powerful
    This would make people just not do content at all and make people ask for class progression skip items to be set at current level cap instead of what's currently set to, while also make people leave because they don't want to spend anymore money than they want/have/need to just to enjoy the overall experience.
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    Last edited by DRKoftheAzure; 08-09-2020 at 10:35 AM.
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.