i quite like the idea of the ranged attacks not breaking your combo and giving each job a small QOL perk. the idea that tomahawk could refresh SE buff and make your next onslaught free would be really nice, ideally a trait you can get in the mid 60s. the 60 potency thing would probably work out if they made it a high level trait (like 70+) so as to not upset the balance for ultimate content while also making the other 3 jobs have unique versions of that.

as for the return of the old emnity combos, I'm not sure why anyone would rather see them removed than be repurposed, but i do like the idea of them giving you something else. i don't think square wants to return to mandatory debuffs, but small QOL changes would be nice too. Can't think of anything good atm without breaking balance though, but that's more due to square's insistence that tank job damage be curtailed so hard (a whole separate issue entirely)