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  1. #11
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Would love to see just in general a revamping of the chocobos (chocobo paradise, new chocobo jobs/sub job concept, hot and cold, new looks/emotes, etc). Of course interactions in that would be awesome.

    I like the passive ideas a lot, had originally just suggested something like if you dance your chocobo might dance or if you wave they might wave (if you do it to them rather that blankly/at someone else the chance would be 100%).. but it would be really something special if they whistled occasionally, investigated other chocobos, minions, came to sniff/nuzzle you, responded to weather changes, or whatever else. In terms of content I thought chocobos might occasionally wark or kweh depending on some special chocobo event (special fate like thing) or / hot and cold event happening, but that'd not be very often.

    Passive actions would add a really nice amount of life to them.

    Quote Originally Posted by SenorPatty View Post
    I would like to see "affection" assets used in a particular mini game in shb for chocobos. Playing with it, feeding it and grooming it could raise it's affection level and grant you some perks. For example, at "level 5 affection", it will start "picking up" random items from the ground like plant materials or gems. Maybe at a higher level, it can revive you if you die on the field.
    Oh that would be cool. I actually liked in WoW having to take care of my pet lol, obviously it'd be a different vibe since unlike WoW you'd probably not be able to feed them in the wild if you ran out of food (and stacking 999 greens just seems easier), but was something nice. Occasionally realizing I need to fish to feed my croc or whatever I had out.

    If they did for some reason add food other than greens to zones (perhaps just using other veggies in the game), it might be cute to see them gain a bonus of some sort if you fed them food from the environment they're in, just to encourage players who want to play 'off the land' to do so. If you didn't want botanists to get too happy, sorry lol, you could always bind it into a chocobo hot and cold concept- such that you dig up greens from the mini game and can use those to keep them happy (or feed them the basic greens if you don't want to bother with higher affection gains and other buffs). Clearly we've some special foods, like the attack up food, that could be reserved for more of an aside gourmet system perhaps (no need to remove, just make sure they don't become useless if you encourage in zone living off the land concept).

    What if once a chocobo is summoned they don't need food but they just get hangry?

    Such that if you feed them well they'll do well, can be part of managing their affection (starving them not getting you any bonus points lol, perhaps starve them too long and they die then they just bounce xD). Going back to passive actions they can wark at you or bump into you (if you're stationary) when they're hungry lol. I only think that because if you feed them the basic summoning green at least it seems too tightly wound to just summoning them, not that it's a huge problem but I feel taking good care of them being separate from calling them would enhance the idea you're taking care of them instead. Unless you strictly meant the plants outside of greens being good (like sylkis, rather than the basic summon greens). Not needed to do that extra step, just a discussion of 'feels' lol.

    Hopefully grooming isn't exclusively to having to stable a chocobo (don't want to go through all those extra menus of kicking them out of summon state so I can go through a number of menus to confirm their stable state so I can take care of them and then finally take them back out again haha), like I can do basic grooming in the wild with a grooming kit (which I do like the idea of, grooming my stinky birb), of course there could be some advanced treatments- pamper your boco to the spa .
    (2)
    Last edited by Shougun; 07-21-2020 at 08:39 AM.

  2. 07-21-2020 01:29 PM

  3. #12
    Player
    majormischievous's Avatar
    Join Date
    Jul 2020
    Posts
    2
    Character
    Rafale Yucatec
    World
    Coeurl
    Main Class
    Dark Knight Lv 80
    I agree, the chocobo stables feel way too passive. It's just "set and forget" and not at all how I imagine taking care of a chocobo would be. Love the idea of an affection level and the things you could do to raise it, and also being able to cook something up for the chocobo (as one way to raise it) sounds cool, even it it's just making a salad lol!!

    I always wished I could use my own chocobo in the mini racing game, but that aside, having mini games for just you and your chocobo like fetch would be amazing. The instance could be started from an option in the stable menu, or maybe going to that chocobo farm in Central Shroud or somewhere in Thanalan since there's lots of open space.
    (3)

  4. #13
    Player
    MsQi's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    2,076
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Bard Lv 100
    I want Chocobo dungeons.
    (2)
    "A good RPG needs a healthy dose of imbalance."
    https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A

  5. #14
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,879
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    While I would like them to do something with chocobos, I’m not sure what the best plan would be. Maybe an xp boost when chocobo is capped to help w/ fates. If they ever roll squadrons and trusts together, I’d like to see them have our chocobo be one of those available party members.

    Beyond that, anything to add to solo content or mini games is always welcome. Perhaps tie in beast master to chocobo in some way? Or a new kind of disciple of land focused on gathering items traditionally found on mobs?
    (1)

  6. #15
    Player
    MsMisato's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lomensa
    Posts
    803
    Character
    Khloe Stardew
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Edax View Post
    At this point, I'd almost rather see a retainer as a companion over the Chocobo. At least you could have a glam buddy assisting you in combat.
    I would just be happy to be able to the squadron out in the general world to do fates with even with it 2.0 mechanics that are attached to them.
    (0)

  7. #16
    Player
    MagicAura's Avatar
    Join Date
    Jun 2020
    Location
    Limsa Lominsa
    Posts
    103
    Character
    Aura Nightbreeze
    World
    Lich
    Main Class
    Summoner Lv 70
    I'd love this, yes.
    (1)

  8. #17
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by MsQi View Post
    I want Chocobo dungeons.
    Like... the roguelikes?
    Or would you send your Chocobo out like a retainer?
    Chocobo dungeons are an interesting idea, but how could they best be implemented?
    Maybe a simple deep dungeon where you control your chocobo?
    (1)

  9. #18
    Player
    MsQi's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    2,076
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Bard Lv 100
    Quote Originally Posted by ItMe View Post
    Like... the roguelikes?
    Or would you send your Chocobo out like a retainer?
    Chocobo dungeons are an interesting idea, but how could they best be implemented?
    Maybe a simple deep dungeon where you control your chocobo?
    I think the only "no" I have is for the retainer thing. I think we have enough things like that.

    I personally like fighting alongside my chocobo and when I was leveling my chocobo I wanted some more interesting content to do with him to get him leveled up. I was thinking of a party of 2 - 4 people with their chocobos. But it could also be a party of 4 - 8 chocobos where you control your choco directly.

    One idea was chocobo versions of existing dungeons, where the plot revolves around your choco. Dialog is all in kwehs so you kinda have to guess what the plot is. Maybe there is an item you can get/ earn that lets you understand. It could be a case where your chocobo needs your help. Chests would have chocobo consumables and gear would be bardings, maybe base on dungeon gear sets, except they are all individual pieces so you have collect the set like you do for your own gear.
    (1)
    Last edited by MsQi; 08-07-2020 at 02:19 AM. Reason: spelling
    "A good RPG needs a healthy dose of imbalance."
    https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A

  10. #19
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by MsQi View Post
    One idea was chocobo versions of existing dungeons, where the plot revolves around your choco. Dialog is all in kwehs so you kinda have to guess what the plot it.
    I am immediately and completely interested.
    (0)

  11. #20
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Edax View Post
    At this point, I'd almost rather see a retainer as a companion over the Chocobo. At least you could have a glam buddy assisting you in combat.
    I have all my squadron girls in bikinis ready and waiting to go.
    (0)
    Quote Originally Posted by iVolke View Post
    This is probably the easiest forum to bait.

    y'all are kinda dumb tbh

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