Would love to see just in general a revamping of the chocobos (chocobo paradise, new chocobo jobs/sub job concept, hot and cold, new looks/emotes, etc). Of course interactions in that would be awesome.
I like the passive ideas a lot, had originally just suggested something like if you dance your chocobo might dance or if you wave they might wave (if you do it to them rather that blankly/at someone else the chance would be 100%).. but it would be really something special if they whistled occasionally, investigated other chocobos, minions, came to sniff/nuzzle you, responded to weather changes, or whatever else. In terms of content I thought chocobos might occasionally wark or kweh depending on some special chocobo event (special fate like thing) or / hot and cold event happening, but that'd not be very often.
Passive actions would add a really nice amount of life to them.
Oh that would be cool. I actually liked in WoW having to take care of my pet lol, obviously it'd be a different vibe since unlike WoW you'd probably not be able to feed them in the wild if you ran out of food (and stacking 999 greens just seems easier), but was something nice. Occasionally realizing I need to fish to feed my croc or whatever I had out.
If they did for some reason add food other than greens to zones (perhaps just using other veggies in the game), it might be cute to see them gain a bonus of some sort if you fed them food from the environment they're in, just to encourage players who want to play 'off the land' to do so. If you didn't want botanists to get too happy, sorry lol, you could always bind it into a chocobo hot and cold concept- such that you dig up greens from the mini game and can use those to keep them happy (or feed them the basic greens if you don't want to bother with higher affection gains and other buffs). Clearly we've some special foods, like the attack up food, that could be reserved for more of an aside gourmet system perhaps (no need to remove, just make sure they don't become useless if you encourage in zone living off the land concept).
What if once a chocobo is summoned they don't need food but they just get hangry?
Such that if you feed them well they'll do well, can be part of managing their affection (starving them not getting you any bonus points lol, perhaps starve them too long and they die then they just bounce xD). Going back to passive actions they can wark at you or bump into you (if you're stationary) when they're hungry lol. I only think that because if you feed them the basic summoning green at least it seems too tightly wound to just summoning them, not that it's a huge problem but I feel taking good care of them being separate from calling them would enhance the idea you're taking care of them instead. Unless you strictly meant the plants outside of greens being good (like sylkis, rather than the basic summon greens). Not needed to do that extra step, just a discussion of 'feels' lol.
Hopefully grooming isn't exclusively to having to stable a chocobo (don't want to go through all those extra menus of kicking them out of summon state so I can go through a number of menus to confirm their stable state so I can take care of them and then finally take them back out again haha), like I can do basic grooming in the wild with a grooming kit (which I do like the idea of, grooming my stinky birb), of course there could be some advanced treatments- pamper your boco to the spa.