Quote Originally Posted by Vyrerus View Post
They were originally 2hr abilities. And they weren't even all true invulnerability. Invincible didn't block magic. Perfect Dodge didnt' dodge magic. No idea about now though, with all the stuff you can get from Job Master skill tree enhancement.

My favorites were always Chainspell and Mighty Strikes. Chainspell was almost true invulnerability if you used it to cast defensive spells. Mighty Strikes went under the radar for a long time cause people didn't believe that it affected weaponskills, which I never understood, because it was easily observable firsthand heh.
oh yeah dang you're right. It's been so long since they buffed them that I forgot 2 hours, not 1 haha.

But that's what I mean though, Rune Fencer's ultimate blocked all magical incoming damage whereas PLD's blocked all physical, and unlike XIV, that actually means something in that game since there's different optimal setups for different bosses and all.

But yeah, once they came out with Rune Fencer, the endgame tank balance really found its stride imo. Ninja and Thief are great to see how they work, but with the subjob system in place, you could just go /NIN49 and be good to go as RUN or PLD if you needed shadows.