Quote Originally Posted by DWolfwood View Post
You should try XI, where they do differentiation much better. Invulns came from there, where they were referred to as "1-hr" CDs before they got buffed to be 30min CDs.
They were originally 2hr abilities. And they weren't even all true invulnerability. Invincible didn't block magic. Perfect Dodge didnt' dodge magic. No idea about now though, with all the stuff you can get from Job Master skill tree enhancement.

My favorites were always Chainspell and Mighty Strikes. Chainspell was almost true invulnerability if you used it to cast defensive spells. Mighty Strikes went under the radar for a long time cause people didn't believe that it affected weaponskills, which I never understood, because it was easily observable firsthand heh.