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  1. #1
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,984
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by DWolfwood View Post
    Instead, at higher levels, with haste etc, you'll be pressing OGCDs nonstop and tanks have to constantly be juggling their tank CDs and tank spells to survive.
    That can quickly turn the gameplay into a chore as well. Take ESO for example, you're constantly spamming abilties, like every 0.5 seconds constantly, either to keep up several buffs with different timers, several dots with different timers, spamming spells or magicka/stamina regen abilities all while spamming light or heavy attack at the same time. This might be more engaging than XIV for a while but you quickly get into handcramps territory and doesn't exactly require many braincells either because everything has such a low or non-existent cooldown.
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  2. #2
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Absurdity View Post
    That can quickly turn the gameplay into a chore as well. Take ESO for example, you're constantly spamming abilties, like every 0.5 seconds constantly, either to keep up several buffs with different timers, several dots with different timers, spamming spells or magicka/stamina regen abilities all while spamming light or heavy attack at the same time. This might be more engaging than XIV for a while but you quickly get into handcramps territory and doesn't exactly require many braincells either because everything has such a low or non-existent cooldown.
    I'm not saying to transfer XI gameplay to here.

    What I'd like here if the rotation was simply replacing the DPS rotation with a tank rotation. No fewer or more button presses.
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    New Job Ideas
    Fusilier (TANK) Purely physical; Weapon: Heavy Cannon
    Necromancer (DPS) Melee pet job that builds up heavy magic attacks; Weapon: Scythe; Pet: Skeleton/Undead
    Ranger (DPS) Ranged heavy DPS with minor utility; Weapon: Rifle

  3. #3
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,984
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by DWolfwood View Post
    I'm not saying to transfer XI gameplay to here.

    What I'd like here if the rotation was simply replacing the DPS rotation with a tank rotation. No fewer or more button presses.

    Our dps rotations are already so basic that replacing them wouldn't give us more engaging gameplay, it would simply be the same as it is now just with us doing no dps whatsoever.


    I did play WoW back when tanking was mainly about mitigating as much damage as possible and looking back at it it wasn't more engaging than XIV is, you stacked as much defense, block and parry as you could and spammed Sunder Armor and Shield Block. The thing that was a whole lot more engaging was everything around it. The scale of the raid, the 24-39 other people with you, the spectacle of it and the fact that your job, while extremely mundane, was important. If you died it was most likely the end for everyone else.
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    Last edited by Absurdity; 07-27-2020 at 09:13 AM.

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