Quote Originally Posted by Ultimatecalibur View Post
Funnily enough the ARR and HW EX and Savage fights were mostly built that way. Tank swaps occurred more often than not because the tank ran out of mitigation cooldowns and would not be able to survive until they came off cooldown. The one flaw of this design was that once geared well enough (i.e. having 20% to 30% more hp than entry level) a lot of that content could be solo tanked.
Yeah, no. I did all the endgame content at release in ARR and HW (all before nerfs etc.)

And none of it came close to actual tanking rotations.

If you're interested in what I mean, you should check out FFXI sometime. Just like XIV, you don't see the combat come together until level cap, and that game doesn't have a GCD. Instead, at higher levels, with haste etc, you'll be pressing OGCDs nonstop and tanks have to constantly be juggling their tank CDs and tank spells to survive.