Quote Originally Posted by Absurdity View Post
I'm really not seeing it, neither in this raid tier nor in the previous tier. Maybe I'm overlooking something but I can't think of a fight where using an invuln let's you actually avoid doing a mechanic completely. I'm talking about something like O11s where you could ignore the rocket barrage mechanic by just having a PLD soak all of them with Hallowed or using tank LB3 to ignore the red fists, not just using an invuln on a tankbuster that you'd normally split.
Another good example, though not invuln related, would be O5s where you could completely ignore the intermission phase if you had a warrior in the party. I haven't found any of that mechanic cheese in an Eden fight so far, if you have please enlighten me.



Even the example of Hallowed in O11s was suboptimal at best because your pld lost several GCDs by sitting in a corner and an even remotely competent ranged dps could do the mechanic just fine without losing any uptime.
I'd say I'm mostly talking about tank specific mechanics, stuff like Conflag, tankbusters, the split tank stack in E4S - you can go entire fights without ever having to even learn the actual intended way to deal with some tank specific sections. It's easy to overlook them as actual mechanics because they are pretty mindless even without invulns, but for me it was a major contributing factor towards just dropping the tier entirely after a few weeks of tanking. My worry is that the existence of invulns means the designers don't need to bother with more complex tankbusters or sections which require interesting uses of mitigation because they know you can just hit the "I'm fine for X seconds" button. They seem to have cracked down on being able to completely ignore full party mechanics, but it's worth considering the warping effect they might be having on tanking at a high level in general.