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  1. #24
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,051
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by phantomr23 View Post
    Honestly, I agree with this, at least to the degree that I think either invulns need to be removed or fight design need to be rethought, because right now I think it's making tanking even less interesting on top of all the other issues. The vast majority of fights right now have at least one or two moments where you essentially ignore a mechanic, tank specific or otherwise, and resolve it by hitting a single button. It's partially on the designers for letting the tanks do that, but it does feel like a fundamental issue plaguing tank design at the moment - particularly because there's such a gulf between the strength of them in high end content (it's no secret that Living Dead is a far cry from Hallowed Ground in basically every part of the game).
    I'm really not seeing it, neither in this raid tier nor in the previous tier. Maybe I'm overlooking something but I can't think of a fight where using an invuln let's you actually avoid doing a mechanic completely. I'm talking about something like O11s where you could ignore the rocket barrage mechanic by just having a PLD soak all of them with Hallowed or using tank LB3 to ignore the red fists, not just using an invuln on a tankbuster that you'd normally split.
    Another good example, though not invuln related, would be O5s where you could completely ignore the intermission phase if you had a warrior in the party. I haven't found any of that mechanic cheese in an Eden fight so far, if you have please enlighten me.



    Even the example of Hallowed in O11s was suboptimal at best because your pld lost several GCDs by sitting in a corner and an even remotely competent ranged dps could do the mechanic just fine without losing any uptime.
    (2)
    Last edited by Absurdity; 07-24-2020 at 08:33 AM.

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