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  1. #1
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,601
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Personally, I think it'd be cool if they just buffed Walking Dead to have an, "Enhances Souleater" effect. The effect being that it pushes Souleater's heal to x10 its normal heal, giving the DRK just a bit over half their health on their own. You know, be thematic, the idea that since they're bottoming out and about to go that they want to snatch up some life essence and their "zombie" state makers their sinister sounding attack more edgy.

    And then people might even push for Skill Speed builds in order to get in 2 Souleaters without having to worry about timing GCDs or holding GCDs to heal it all on their own.

    But more on topic, Invulns are fine, and I'd hate to see them go.

    I mean they could just design fights where even if we use them, we eventually still have to do the mechanic, depending on comp. I remember back in Neo-Exdeath I'd eat the first Thunder IIIx2 with Living Dead. My PLD co-tank would eat Double Attack with Hallowed. We had to share the second Double Attack. We had to mitigate for the Aero IIIs and swap to have them all mitigated as well.

    I'd also love more gimmicky tank busters, like ones that apply DOTs or automatically critical hit or cause knockbacks. It'd be really cool if they mixed Allagan Field with a tank buster as well. You eat the tank buster, and if you didn't mitigate it properly/enough, it'd deal raid wiping damage. Make the Allagan Field effect also linger for a bit, so that if the swap wasn't prompt, despite proper mitigation, everybody dies. It'd be glorious.
    (1)

  2. #2
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Vyrerus View Post
    Personally, I think it'd be cool if they just buffed Walking Dead to have an, "Enhances Souleater" effect. The effect being that it pushes Souleater's heal to x10 its normal heal
    Said this in another thread, and the reason why I hate this idea when suggested, is because sometimes you want the full length of the invuln, and this doesn't help that at all.
    (1)
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  3. #3
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,601
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Quote Originally Posted by DWolfwood View Post
    Said this in another thread, and the reason why I hate this idea when suggested, is because sometimes you want the full length of the invuln, and this doesn't help that at all.
    Well, if you think about it, with the 10 second duration, depending where you are at in your rotation, you'd be choosing between DPS or helping to heal off your Living Dead. You have to consider GCD timers. Don't think it'd be hard to let it ride for the whole duration, keeping that in mind. Other times you could take it off, almost by yourself, if you were able to have your combo line up right. It'd take some thought. I'm sure SCHs and ASTs would appreciate the help too, cause they ain't letting you ride the invuln for the full 10 seconds, that's for sure.
    (1)

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