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  1. #1
    Player
    Nefimmyr's Avatar
    Join Date
    Jul 2020
    Location
    Gridania
    Posts
    9
    Character
    Dubhlind Coineascar
    World
    Mateus
    Main Class
    Dark Knight Lv 80
    Doesn't PLD already have to do that as it lacks personal cooldowns out of the 4 tanks? As well as the other tanks to some degree. So that notion seems unnecessary, especially since they've removed a lot of mitigation skills from Stormblood and previous xpacs so tanks universally have fewer to each job they already ration out. Each "spammy" mitigation they do have even comes with a downside or limitation inherently: Sheltron uses Oath gauge, limiting you to 2 in a row at a time; Heart of Stone is the weakest as far as protection; The Blackest Night costs 3000 mp, which you only can pull of 3 ideally before bottoming out your MP (capped at 10000); and is a WAR uses Raw Intuition, it costs a usage of Nascent Flash and to use Nascent Flash costs a usage of Raw Intuition.
    (0)

  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,960
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Nefimmyr View Post
    Doesn't PLD already have to do that as it lacks personal cooldowns out of the 4 tanks? As well as the other tanks to some degree. So that notion seems unnecessary, especially since they've removed a lot of mitigation skills from Stormblood and previous xpacs so tanks universally have fewer to each job they already ration out. Each "spammy" mitigation they do have even comes with a downside or limitation inherently: Sheltron uses Oath gauge, limiting you to 2 in a row at a time; Heart of Stone is the weakest as far as protection; The Blackest Night costs 3000 mp, which you only can pull of 3 ideally before bottoming out your MP (capped at 10000); and is a WAR uses Raw Intuition, it costs a usage of Nascent Flash and to use Nascent Flash costs a usage of Raw Intuition.
    Tank cooldowns are actually more abundant due to the relatively low tank damage and the very spread out tank busters. You pretty much always have your 30% or 20% ready for each tankbuster and your short, fast recast mitigation like Raw. So you don't really "need" invulns for a fight, it often just frees up mitigation for fluff damage.
    (2)

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