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  1. #1
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Honestly, I can't find a real problem. It'll shake up early approaches a little bit, then from there you'll have an expected use case, like normal, but the ability to create more areas of use with good planning and teamwork.

    My one concern might be that it encourages excess damage intake, but SE generally puts enough discouragement through Damage Downs there, but otherwise, I don't see anything inherently faulty about this approach compared to what we have. Old Ifrit interruptions basically work on this premise, and seeing a full LB gauge come from your own action never felt bad.

    I'd wager you can extend this to other tank-typical responsibilities such as short term crowd control, interruption, and debuffing. Turning the invuln/super-state into the tangible reward works for me, though I obviously don't speak for anyone but myself.
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  2. #2
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,893
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Kabooa View Post
    ...
    You could set flags on what abilities trigger LB gain. Autos, cleaves, tankbusters: yes. Puddles: no. It doesn't even need to be explicitly stated. Players are good at figuring this sort of thing out when it benefits them.

    You'd also potentially need to make decisions about LB gain. Perhaps your co-tank is active and is close to LB. Maybe you ease off on mitigation to let them build up more LB.

    Either way, invulns as they stand are a problem. There needs to be a second look at how these abilities work and their availability going forward.
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