Quote Originally Posted by Lyth View Post
his is essentially the point that I was making. When I wrote the post originally, I was a bit worried about incorporating an offensive element to it, but now that I think about it, that was one of the points that made earlier variants of WAR fun. Do you use your 'personal LB' at the instant that you get it for a big damage boost, do you use it at that dps check that you're stuck at, or do you hold it for a bit longer to negate a tankbuster or other mechanic while putting out high damage?
I would imagine them being abilities with multiple charges that refresh under the following conditions.

1) Out of Combat - A low cooldown. 2-3 minutes while not engaged in battle.
2) Standard Wipe refresh.
3) Reintroduce Execution Style abilities, and reward kill-shots.

By removing them from standard cooldown design, we remove the need to use them ASAP to get the timer running. It is in this manner that we can allow them to be both potent defensive options that also bring some high offense capability. You put them in the fight as you need them - Reactionary use, bridging the gap between other cooldowns, or more liberal use if the fight allows for it.

While I'm not against the idea of duty-specific use of special abilities, the duty actions fill that niche already, I agree that players should decide when its used, but a non-standard cooldown set up should give the same result while not restricting use. The return of Execution style abilities, markedly improved from their prior iterations I would add, should go some distance in giving multi-enemy encounters some more to focus on instead of blind aoe cleaving.