Some of the most frequently used defensive abilities that tanks use are on gauges (i.e. Sheltron, TBN). The devs don't decide when you use those abilities, but they are gated by your rate of resource generation. Similarly, you aren't always forced to use LB at the instant that you generate enough gauge. You can hold it until you need it.

Quote Originally Posted by Kabooa View Post
Edit: Turns out there is a really short way to go about it.

Replace them with Super-States, in which the Super States are temporary phases of high durability with an offensive pay off. More interactive and it satisfies "DaMaGe Is KiNg"..
This is essentially the point that I was making. When I wrote the post originally, I was a bit worried about incorporating an offensive element to it, but now that I think about it, that was one of the points that made earlier variants of WAR fun. Do you use your 'personal LB' at the instant that you get it for a big damage boost, do you use it at that dps check that you're stuck at, or do you hold it for a bit longer to negate a tankbuster or other mechanic while putting out high damage?

Quote Originally Posted by Ultimatecalibur View Post
The Invulns get problematic when they get used instead of the other defensive cooldowns so that other mechanics can be ignored. Invulns get used to negate the need for a tank swap, tether swap or stack on the tank mechanic. Those are the mechanics that need to come more than every 2 minutes not just simple tank busters.
There's no problem with having plenty of defensive abilities. But you should be forced to rotate through them, such that resource management becomes an issue. Right now, it just feels like you spend most of your time rotating through invulns.

Mechanics cheese is always going to be an issue, unless the mechanic ignores the invuln. Even if it shows up every minute, you're still going to cheese that one instance where it's most beneficial for your team's uptime. Switching it to a gauge makes it a bit less predictable than "I'm going to use it at this timestamp to cheese a mechanic, and it'll be back up to remove a tankbuster at a later timestamp."