Quote Originally Posted by Lyth View Post
Sure, you can make tankbusters happen more frequently. My point here moreso is that if invulns were on a personal LB gauge, then fights could be designed such that your invuln only shows up when the fight designer wants you to have access to it, much like the group LB works.
At that point Invulns might as well not exist or exist only as a duty action.

I think the point here is that if invulns were less accessible, the rest of your defensive kit would matter a whole lot more. So you'd have to actually ration your defensive cooldown use to survive.
Right now every tank has more than enough cooldowns to handle a 110% max hp tank buster every 25 sec or a 150% max hp tank buster roughly every 60 secs even without the invulns thanks to their 25s cooldown (Sheltron/HoS/TBN/Raw Intuition), 90s Rampart and 120s 30% (Sentinel, Vengeance, Shadow Wall and Nebula).

Limiting the Invulns wouldn't change this.

The Invulns get problematic when they get used instead of the other defensive cooldowns so that other mechanics can be ignored. Invulns get used to negate the need for a tank swap, tether swap or stack on the tank mechanic. Those are the mechanics that need to come more than every 2 minutes not just simple tank busters.