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  1. #6
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    There is no short way to go about this, but I'll give it a shot.

    The primary reason we divide up into archetypes / roles / 'classes' is so that we divide up responsibility, particularly into packages that complement each other and focus on a particular area of the game.

    It is about creating packages that provide an individual the most interaction in what they find fun and the least amount of interaction in what they don't.

    This means that anything that is put into the package that actively takes away from the rest is a problem. I don't think that's controversial.

    However, deciding what each "Package" consists of is where there will be disagreements.

    Edit: Turns out there is a really short way to go about it.

    Replace them with Super-States, in which the Super States are temporary phases of high durability with an offensive pay off. More interactive and it satisfies "DaMaGe Is KiNg".

    That was way easier than writing an essay.
    (2)
    Last edited by Kabooa; 07-19-2020 at 07:01 AM.

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