Quote Originally Posted by Amnmaat View Post
Could be, my thing about Beastmaster is that I don't want a summon job who uses their summon as a dot like Summoner does. So if Beastmaster gets added they should decide the rotation should come from the Beastmaster himself/herself with the summon being a 1 time skill that hits for a lot of damage (like 1100 potency kinda damage). Or should most of the skills be basically commands you give your summon for them to execute while you just do a few OGCD attacks every 20-30 seconds.

No more of those weak dot egis that have no business being with us throughout the entire fight when the job has no real summon focus. The summon focus is getting there now at least but I'd honestly prefer if they'd just delete the egis and let us cycle into demi summons from here on out. Carbuncle was a cute thing as an arcanist but that's really the extent of it; just make carbuncle a demi summon as well and everyone's happy.
I just hope we get the job, it'd be cool if they added it in 6.0, I agree with u on it not being a dot pet type deal, I'd like the beast to have a couple moves, maybe like a rotation for the beasts or beast itself u summon, the beastmaster themselve has a rotation and depending on how many pets it gets they have a rotation as well.

As far as summoner goes I'd like to see a rework on it but I think Monk needs one real bad, like how much got in SHB.