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  1. #11
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Roda View Post
    And the solution to that should be to give a clientside priority to show your dots before even trying to show the rest of the raid's. User's dots = Boss's buffs > trick attack = chain strategium = feint = addle = slow = blind = bind = stun = paralysis > other player's dots. The fact that the game puts every status effect into a bucket and just splashes whatever gets applied first onto those two rows is definitely a ui issue.
    The UI pretty much does that as the client parses your debuff/dots and the target's buffs/debuffs to take priority to visualize. The client can not display any info that it doesn't receive. The problem was that the server wasn't and doesn't send the full list of all buffs/debuffs/dots if it exceeds a certain limit. The server only sends you something like the first 48 buffs/debuffs/dots on the target even when it actually has 49+ buffs/debuffs/dots on it. If your debuff/dot ends up in position 49+ on the list no one is seeing it.
    (1)
    Last edited by Ultimatecalibur; 07-23-2020 at 08:20 PM.